By Shawn Arbuckle (sa3x+@andrew.cmu.edu)
This Version of Terakian, adds a new background a new gift, and a better history of the Terakians.
Social and Mental scores are treated a normal; secondary and tertiary only may be used for Social and Mental.
Mount Loyalty*
* | Your mount will carry you, but it may choose to leave you somewhere. |
** | Your mount will obey commands but will not risk its own life. |
*** | Your mount will obey your commands even if it means its life. |
**** | Your mount will risk its own life to save you. |
***** | Your mount will obey all commands and will aid you in your battles. |
Weapon
* | You have a weak blade. |
** | You have a fine blade, but unreliable. |
*** | You have a reliable blade that will not break. |
**** | You have a strong blade that will be there when you need it. |
***** | You have a sword of immense power you may call to you with a command. (Possibly Silver) |
Trophy**
* | You have a minor trophy, perhaps from your first hunt. |
** | You have a nice trophy, perhaps the skull or a possesion of a slain enemy. |
*** | You have a trophy of moderate power. The envy of all your friends. |
**** | You own the second most powerful trophy in your village. |
***** | You have a trophy of great value, even the cheftain of you village must kneel in respect of your strength. |
*The player may choose a fitting mount. Naturally the ST has the final say. Keep an open mind though, creatures belived long extinct have been found even today.
**While it may or may not be enchanted the Terakian belives the tropy gives her some type of power. The more dots she uses the more power it has. The exact effects are left up to the player and ST.
A Terakian is able to teleport when summoned, but only to the site from where she was summoned. To be summoned a Terakian must be called in a ritiual in which you call him/her by name.
Terakians are close to Gaia and have gained the following powers. They can only have up to 3 in each level and may only start with 2 powers from level 1. They must spend a number of Essence equal to the power level to use the gift.
Level 1: Create Element, Mothers Touch, Resist Pain, Persuasion, and Inspiration.
Level 2: Stare Down, Sense Danger*, Mind Speak, Falling Touch.
Level 3: Might of Thor, Empower Weapon**, Meld***
*A Terakian with this power can sense where danger is coming from and if 3 sucesses are scored he may gain an extra die from any action he may take.
**A Terakian with this power may increase her sword's strength, for a short time adding one damage die.
***Because the Terakians are so close to Gaia they may meld with any naturaly forming object of roughly the same size or larger. i.e., Trees, rocks, the earth. They may not meld with any man made objects or water.
Werewolves: The Terakians try and stay away from Garou, but they do admire the Get of Fenris, and the Black Furries.
Vampires: The Terakian despise the Vampires and try to slay them whenever possible.
Mages: The Terakians are no longer sure how to view the Mages.