The Forge
By Drew Sundeen (drewsundeen@usa.net) for the Scathach
* Sense Ore
With this power, the Kindred may sense the mineral make-up of a sample of stone. This can be used to determine the purity of a precious metal or gem, or to tell if an alloy is mixed correctly.System: Spend one Willpower point and roll Perception + Metallurgy (dif. 6). The more successes that are achieved, the more that is known about the sample.
** Purify Ore
The Kindred may now remove impurities from a sample of metal or stone, possibly increasing its value greatly.System: The kindred must have physical contact with the metal, roll Intelligence + Metallurgy (dif. 7) and spend spend two blood points. Each success will increase the Purity of the sample by ten percent.
*** Melt and Mold
This power allows the Kindred to melt a sample af metal without the need for heat, and mold it into most any form. This power can also be used in combat to completly ruin a weapon or the like (imagine using this on a HIT mark V! hehehe..too bad for counter-magick).System: Wash the sample in one points worth of blood. Within one minute, the metal will be transformed into a thick liquid, which will reform in 30 minutes.
**** Blood Flame
The Kindred must bleed into his forge or anywhere else, spending three blood points. When the Kindred spends a point of Willpower, the blood ignites into a blue flame. This flame will cause not actual damage, but it will act as a forge hot enough to work metal in.
***** Razor Edge
By using the force of his will alone, the Kindred may sharpen an object (usually a weapon) to a fine edge. Weapons sharpened in this manner cause an additional point of damage, but the edge can be lost fairly quicklySystem: Spend one point of Willpower and roll Perception + Melee (dif. 8). Only one success is required.
****** Blood Blade
The Kindred may now forge a weapon capable of causing Aggravated Damage. This power has been outlawed by the Camarilla, and any found practicing it will be brought before the local Prince and suffer Final Death.System: A weapon must be forged as normal, but when the time comes to temper it, the weapon must be driven into the chest of a mortal up to the hilt. After this, the Kindred must bathe the weapon in at least three points of his own blood. After 24 hours, the blade will have soaked up the blood, and the metal will have a dark red tint to it.