By Igor S. Pereti (igoresil@fee.unicamp.br)
Abilities: Alertness 3, Brawl 5, Dodge 3
Rage: 6
Willpower: 10
Gnosis: 8
Health: OK OK OK OK OK Ok OK OK -1 -1 -1 -1 -1 -2 -2 -2 -2 -5 -5 Inc
Slash: (Dex + Brawl, dif 8) Damage: Str+2+successes (aggravated) While in movement, Thunderworm can inflict damage by scraping her scales against the caracters. This attack affects everybody that logically is in her way when moving.
Poisoned Slash: (Dex + Brawl, dif 8) Damage: see below Same as Slash, but if ThunderWorm spends one point of Willpower, she can inflict +7 to the damage to a single target.
She is commanded by Wyrm itself, so there's really a few situations that she comes to the Earth surface. Once here, she will only leave if defeated (she's immortal, so if she drops to Incapacitated, she only goes back to the center of the Earth) or all opponents are dead. The last time she showed off was in the destruction of Pompeii (Vesuvius exploded because of her earthquake). Some elders say that she's resting near San Franscisco, but it's not really true...
Once inside the ThunderWorm, the characters can only pray or think quick. A successfull roll of Per+Medicine (dif. 10, it's an alien organism!) can show the flaws in the neural system. The gift "Fatal Flaw" of the Shadow Lords can do the same. The characters begins to take one aggraveted damage per turn inside the Worm, not soakable. If the neural system is the target of the attacks, ThunderWorm can not soak this kind of damage.