By Andrew Marshall (firstname.lastname@example.org)
Past down from generations of Celts. It was given to a family of gypsies by a rebellious youth in trade for joining their troupe. The charm was then enchanted. Its powers are unknown to the wearer until they are in direct opposition/aggression of a supernatural foe.
System: The charm, made from silver, will protect the bearer when confronted with a supernatural enemy. The protection comes by having the bearer's aura and true form augmented to "seem" like an non-hostile being until the bearer is out of harms way. It uses 2 Quintessence to power this effect. If the necklace has no Quintessence when worn by the bearer, it will "steal" 2 from the bearer's pool. This will not protect the bearer from the mundane (e.g., police, criminals, gunfire, enemy flaw, etc). To overcome the feelings of foreboding and anxiety, the character must have at least: One dot in Mind or make a successful Willpower roll every scene. If not, the character will break down as the two emotions overpower him/her.