Untelling
By The Weaver (weaver42@ix.netcom.com)
Description
The Art of Untelling (one favored by Sluagh and often disliked by Boggans) is one of secrets and knowledge. It can allow for both the revealing of knowledge, as well as the removing thereof. It is a link between the Kith and the mental realms of others.
* Clamp
This power allows the Kith to be unable to speak of something of the Kith's choosing, be it a secret, a set of directions, or even something as simple as a recipe. Every time the individual wishes to speak of this thing, his mouth closes rather quickly, and will not open again until the 'victim' thinks of another topic of which she wishes to speak.Actor: describes the 'who' of the secret.
Fae: Yep, same as above. (rel. to the Dreaming)
Nature: Describes the 'what' of the secret.
Prop: Same as above.
Scene: Describes a scene of the secret.
Each success allows for this effect to last for a certain amount of time.
Successes | Duration
|
1 | 1 minute
|
2 | 1 hour
|
3 | 1 day
|
4 | 1 month
|
5 | 1 year
|
** Thoughts like Flowers
To use this thought entails 'plucking' a random thought from an individual's mind, causing him to say it aloud. The only control the cantrip caster has over this effect is determined by the Realm used. This person can only be stopped from saying the information by physical force, or a Willpower roll (diff 8). Often, however, due to the unpredictability of Glamour, the subject will often give out a bit of information that, perhaps, may be embarrassing...Actor: Describes someone the subject will talk about.
Fae: The same as above. (relating to the Dreaming)
Nature: Describes something natural that the subject will speak of.
Prop: Describes an object they will talk of.
Scene: Describes the place they will blurt out about.
Each success increases the information given. 1 success will supply a short sentence, 3 successes will give a short 30-second epilogue, and 5 success will give five minutes of uncontrollable bantering.
*** Verbal Spillage
This is a more focused power of the previous level, Thoughts like Flowers. In this case, however, the caster may directly choose a secret or specified topic (the name of a person instead of 'any' person, the particulars of some place instead of just 'any ' place, etc;) that the person will babble on about uncontrollably. Use the same rules for the previous level.
**** Azrael Block
This effectively is Clamp of a much more advanced nature. It, instead of forcing an individual's mouth shut when she tries to utter a particular bit of knowledge (caster's choosing), causes her to fall into an unconscious, drooling stupor for 1 hour per success on the casting of the cantrip. It also causes her to wake up feeling rather disoriented. However; this power can be defeated for a brief moment by a Willpower roll (diff 7). The affected will still fall into unconsciousness, but it will allow her to utter the 'secret' or knowledge before she does. Note: This power can wholly be defeated by the victim if she spends one Glamour point (temp), and gains one temporary point of Banality.Actor: Describes a person the knowledge is about.
Fae: Same, pretty much (describing something of the Dreaming)
Nature: Describes something about nature the knowledge is about.
Prop: Describes an item involved in the knowledge
Scene: Describes a place the knowledge is about, blah blah blah.
Each success gives one hour of unconsciousness, as states above.
***** The Utter Knowing
Effectively, this power can lead a Kith to any one absolute fact. They may ask anyone, and through the collective unconscious, an answer will be given, whether the individual should truly know it, or not. Be this knowledge of where a Missing Chimera is, or where the most vulnerable point on a Dragon's Belly happens to be, it doesn't matter; the answer will be given, to some degree. However, this knowledge does not come all so easily, and this power should not be taken lightly. Every time the Kith uses this power with any success, she must 'trade' one of her memories (ST's prerogative) in return for the knowledge. The Realm describes the answer needed.Actor: Describes who the query may be about.
Fae: Much of da' same (relation to the Dreaming, sigh)
Nature: Describes a natural query.
Prop: Describes a query about a particular object
Scene: Describes a query about a certain place.
Each success allows for the degree of the answer given. 1 success will provide a sketchy answer, whereas 3 successes will provide a primarily complete one. 5 successes will allow great insight into the answer, moreso than ever wished for.