By Drew A. Sundeen (drewsundeen@usa.net) for the Leeches
System: Roll Manipulation + Occult (dif. 6). Each success drains one point, transferring to the Kindred's Blood Pool on a one for one basis.
System: Spend one Willpower point for each hour it has been since the Kindred fed off of the prey's race. Until the end of the night, all social rolls with the prey's race are at a -2 dificulty, and they will be predisposed to treat the Kindred as one of their own. This is broken if the Kindred is seen by the prey's race doing something that the prey's race cannot do, like infiltrating Werewolves and then using Vicissitude in front of them.
System: Roll Manipulation + Occult (dif. 8). Each success counts for one power that is learned. For any power that requires a roll of Arete, Glamour, Gnosis, etc. roll your Vampirism rating. This normally wears off in one night, but if ten successes are scored, then the first power learned becomes permanent, and can be increased at rating times 15. Any disciplines learned through the use of this power can be made permanent by spending five experience.
System: Must have fed from a member of the prey's race that night. Spend five blood points.