By Melissa Trible (tamtrible@abacusnet.net)
All Veritas effects take one turn of concentration to cast, but take effect immediately.
System: Roll Veritas + Perception against a difficulty determined by the Storyteller (9 for a single white lie or minor exaggeration, 4 for four solid minutes of pure malarkey). If you achieve at least one success, you will know whether or not a lie was told in your hearing (or sight for writing or sign language) in the past 4 minutes. If there was a lie told, further successes will help you determine the extent of lying in the conversation scanned, or give you some idea of who may have been lying, at ST's discretion. You do not need to know the language spoken, though if you do not you will have less success in determining anything beyond the bare fact that a lie was told.
You cannot use Instant Replay more than once every 3 minutes.
System: Roll Veritas + Perception against a difficulty set proportional to the degree of truth present, and/or to the complexity and obscurity of the statement, at the ST's discretion. For example, a yes-or-no answer, or a statement with no bearing on reality, might be a difficulty of 5, while a complex technical explanation with a few minor errors would be a difficulty of 9.
If you achieve one success, you will know whether or not the statement was entirely and absolutely true -- however, this will detect as false such things as non-literal figures of speech, rounding of times or distances, and such conventions as using someone's pseudonym as if it was a real name (provided the speaker knows it's a pseudonym). This information will also be gained if you achieve more successes.
Two successes will tell you if the speaker considers the statement a lie, either due to honest error, or a deliberate effort to mislead. If the statement is a lie, 3 or more successes will give you some idea of the extent of the lie.
If you fail, you get no reading and cannot test the statement again. If you botch, the ST will randomly determine whether you read the statement as true or false.
Example: Tom says "Mark Twain wrote Tom Sawyer", "Malkavians are sane", and "My name is George." Susan uses Lie Detector to test both statements. On the first, she gets 2 successes, so she knows that there is some factual inaccuracy in the first statement, but that it is largely correct. On the second, she gets 4 successes, so she knows that the second statement has no connection to the truth. On the third, she botches, and thereafter believes Tom to be lying when he says that his name is, indeed, Tom.
System: Roll Occult + Manipulation, and spend one blood point per target. For each target, a clearly visible (though not vision-obscuring) mist will form near them, that will be white unless they lie. If the target lies, the mist will briefly turn grey or black (depending on the severity of the lie). The mist will last for 4 minutes plus a number of minutes equal to the caster's successes, unless the caster chooses to terminate the effect. If the caster botches, she will be targeted by such a mist for the rest of the scene.
System: Roll Manipulation + Veritas against your target's Willpower, and spend 1 blood point. The target may resist by rolling his Willpower against 8 or their Humanity or modified path, whichever is lower. Modified path: If your path specifically forbids lying, this is your path rating plus 1. If your path specifically permits lying, this is your path rating minus 1. Otherwise, it's your path rating. You may not, of course, roll your Humanity if you follow a path. Every 2 successes (rounded up) by the target will eliminate 1 of the caster's successes.
For the duration of the effect, the target will answer any question asked of him as truthfully, helpfully, and rapidly as possible, though he need not volunteer any information that was not requested.
The caster may terminate the effect at any time.
Net successes | Number of questions |
Botch | 20 questions of the caster |
None | None |
1 | 1 question |
2 | 5 questions |
3 | 15 questions |
4 | 40 questions |
5 | 1 hour of questioning |
System: Roll and resist as for Interrogation, except that the caster must spend 2 blood points.
For the duration of effect, the target will be unable to willfully lie, or even deliberately mislead, in any communication form (speech, writing, sign language, smoke signals...). The only way he can conceal a truth that is on his mind is by not communicating, and in order to not answer a direct question fully and truthfully, he must roll his Willpower against his Humanity or modified path (1 success necessary).
The caster may terminate the effect at any time, either immediately or by time delay.
Net successes | Duration |
Botch | 2 hours on the caster |
None | No effect |
1 | 1 scene |
2 | The rest of the night |
3 | 1 week |
4 | 1 month |
5 | 1 year |
6+ | Indefinitely |
For effects longer than 1 day, the target may roll once each day (or night) to resist the effects for that day (Willpower against 8, humanity, or modified path), with 3 successes necessary to negate the effect for the entire day. You may also, after the first scene, spend 1 Willpower point and roll (1 success necessary) to resist the effect for 5 minutes.