By Kenneth Carlson (kcarlson@llion.org)
There they taught him some, and he loved to learn. The Rats tried to tell him what their place in the world was, but Chester wasn't as interested. It was all fascinating to him, until he realized he was the only one of his kind. Alone in this world, he took a trip off to be by himself in the woods. There he looked up to the sky and called upon Mouse to aid him in finding company.
He sat out there for a while. Some say it was only a few minutes, and some tell it as being a few weeks. Hell, does it matter? Soon came forth five mice in front of him. They stood there, just looking at him. Then and there he realized it was a gift from his own parent, Mouse.
He enacted the Rite of Birthing Plague on them as it had been done on him a few years earlier. Each was reborn, different slightly than the other. Unlike the Ratkin cousins, these mice completed the five duties originally set down by Gaia. Chester knew he now could take his children to the wilderness, and live as many of them had all their lives. He returned to the rat nest to tell them he was leaving, to follow the Wyld instead of the Weaver. When the Ratkin tried to keep them from it, one of the mice stepped forward. He was the one who took on the duty of the warrior. He challenged the Ratkin, and was slaughtered. The mice learned then and there that they could not fight their enemies, but could run away to tell the story.
Run they did, leaving the entire city and heading into the woods way up north. Grandpa Chester decided to head off into the Umbra instead, to be guide his children in the spirit. There they were taken in by a Gurahl for a while, taught the ways of the Wyld and sent on their way.
They only care about one thing, and that's the Wyld. They often times take jobs as park rangers, or informants because of their ability to always know what's going on and get away from the danger. The only grudge they hold is against the Ratkin, for killing their proud warrior and making themselves have to live separately once more.
Backgrounds: 4 points, No Pure Breed, and no resources over 2
Metis: There are no metis Vermin. They figure there are plenty to breed with; we don't need the deformities weakening us even more.
Rodens: A Vermin born of a mouse parent. Beginning Gnosis: 4.
Homid: Their human body. Basic Stats for a human as according to Werewolf: The Apocalypse. They look similar to the Ratkin, except they are even shorter.
Crinos: The Vermin Crinos form is very lithe, and appears as a half-mouse half-man. Str +1, Sta +2, Dex +2, Cha -1, App. 0, Per +1, Diff 6. The bite of the Crinos form causes aggravated wounds (Str+1), but the claws cause normal damage. The Vermin's pink tail becomes totally prehensile, like the Ratkin's.
Rodens: This form resembled a mouse. What it looks like exactly depends on the breed of mouse. Str -2, Sta +3, Dex +1, Cha -2, Per +2, Diff 6 Claws and teeth do aggravated damage.
Path Finder: Vermin pathfinders are the tricksters, scouts, and spies of their people. Beginning Rage: 2
Tree Hugger: These are the mystics among the Vermins. Beginning Rage: 1.
Gavel Slammer: This name was chosen because they are the judges and ritualists of their people. Often times if there is trouble, the people listen to the Gavel slammers first before anyone else. Beginning Rage: 4.
Fire Speakers: These are the ones known to sit around the fires and tell the scary ghost stories at night. They are the messengers and go-betweens. It is rumored they were the first to make contact with the Gurahl, and get him to aid them. Beginning Rage: 3
Rite of Rending the Gauntlet (level 1) Same as Gurahl Rite. The Mouse must take on his Rodens form though.
Rite of Birthing Plague (level 1) Same as Ratkin rite.
Rite of Tunnel Finding (level 2)
Rite of Nest Making (level 3)
Level Two
Burrow: Same as Metis gift
Level Three
Level Four
Call Kinfolk: Same as Ratkin gift, but works on non-umbral mice instead.
Level Five