By Deirdre Brooks (xenya@teleport.com)
System: With a successful, roll, the caster may detect the use of any supernatural power, the presence of Vis or a place of power (a caern or node). Determine range of effect below:
Successes | Range |
1 | Touch |
2 | Within a room |
3 | Within a building |
4 | Within a block |
5 | Within a mile |
Note that the larger the radius, the less likely a specific source can be identified. This isn't like radar in that it will give a location. Rather, it's a sense that something nearby is magical. The caster may voluntarily restrict the range to avoid overload.
System: The caster may subtract one half the caern or node's rating from all uses of thaumaturgy for one turn per success, or for the purposes of casting one ritual, regardless of time needed.
System: This may be used to steal Vis pawns (Quintessence, etc). Each success steals one point from the target. Each point may be used to reduce the difficulty of a Thaumaturgy roll on the next turn. Stolen Vis cannot be saved.
This power may also be used on mortals. Each success inflicts one health level of lethal damage, but has the above effect.
System: The first success reduces the site's rating by one for one hour. Each additional success may be applied to further reduce the rating or extend the duration by another hour.
System: Each success enables the vampire to steal one pawn of Vis from the power site. The vampire may store up to Willpower pawns within his own body, and spend up to three pawns to empower a thaumaturgical effect (path or ritual). This use will reduce the target number by one per pawn. Each five pawns stolen from the site will permanently lower the site's rating by one.