By Malk Avian (Urza243457@aol.com) for the Vocado bloodline.
System: Intelligence+Voice (diff. 7)sucess makes them shut up for one round.
System: Manipulation+Voice. Each success allows the user to make one simple statement. The victim may be more convinced to do it if he thinks it was his idea, but he is not inclined to follow the statements.
System: Manipulation+Voice: Each success adds one Voice. If five or more successes are scored, the victim cannot act for a round because of the shock of getting the voices. The Voices last for one scene.
System: Intelligence+Voice (diff. 7): Two Willpower points must be spent in order to pull this off. For each success, one voice leaves the user's head and take substance in the real world. They have Health levels equal to the user's Willpower, and physical attribues equal to the user's intelligence. Social and Mental are all average. It takes a Manipulation+Leadership roll (diff 6) to successfully command a Voice and have it interpret it properly.