By Mark Conway (mark.conway@garou.demon.co.uk)
System: No cost, no roll; tell the ST it is active and you get -2 diff to all rolls involving sight.
System: 1BP to activate. Lasts for a scene. The character stops a few inches from the ground and is then lowered gently to the ground (or the wall if thrown). The character takes no damage from the deceleration.
System: The power costs 1BP to activate and lasts for a scene. The player must roll Dexterity + Aerobatics (diff 7) to perform stunts ir complex actions.
System: 2BP, lasts for a scene. The character must launch hinself from a place high enough for him to glide the required distance (a high wall will let him go several meters, and a high building will let him glide for a few miles). Dexterity + aerobatics (diff 7) to perform stunts or to use thermals correctly.
System: 3BP, lasts a scene. Can fly at maximum of his normal running speed (Celerity does affect). He can also use the glide power above for no extra cost. Stunts require Dexterity + Aerobatics (diff 7).