Volcanis

By Ian Wright, for the Salamander bloodline.

* Calm Before the Flames: The Salamander accepts fire as his ally and no longer needs to check for Rotschreck in it's presence.

** Heat Warp: By expending a blood point the Salamander may cause heat to radiate from his body and warp his location, subtracting one die from all ranged actions against him. This last for one scene.

*** Fists of Fire: The salamander may cause his hands to sizzle and cause aggravated wounds for one turn by spending a blood point. Any vampire hit by such and attack must check for rotschreck and anyone hit will bear a black hand print until all damage is healed. . . Mortals will never be rid of it.

**** Friend of the Flames: The salamander may control the intensity of flames by rolling manipulation + empathy difficulty 6. Each success rolled will lower or raise the intensity of the fire by one level on the Lure of the Flames chart.

***** Elemental Vengeance: The salamander roles dexterity + firearms, difficulty 8, and spends 2 blood points per target attacked. Each is struck by a column of flame for 3 levels of damage with the heat of a chemical fire.The columns of flame blast out of the sky, seemingly from nowhere. The exact origins of them are a favored topic of debate among the Salamanders who, for the most part, believe them the pure gift of their "God".

****** Strength of the flames: The salamander is no longer harmed by natural flames. . . This includes lava, magma, and anything else that flames. Keep in mind here that all magical fires still harm them. This includes "Elemental Vengence", "Hellfire", and the Dark Thaumatergic "Path of the Inferno". Note again, they will not be afraid in the least by the appearance of these flames, but they will still take the damage.

******* Wings of the Demon: The Salamander's body ignites into a conflagration with the extreme heat ( diff. 7 to soak ) after expending 3 blood points. All viewing must roll courage or flee in Rotschreck. Damage from this is 2 additional dice of damage per hit. For vampires this can, of course, only be soaked by Fortitude.

******* Heart of Fire: The Salamander's blood is now liquid fire. Anyone drinking the blood must soak 3 levels of damage per point ingested with fortitude only. In addition attacks made with wolfs claws or a like attack cause 2 levels per damage level inflicted. The Salamanders with this power are still capable of creating childer. It's just very difficult as the one embraced must soak 3 levels of damage from the fire. Even if the victim does survive there is often an immediate rotschreck as the lucky mortal can't contain his potential yet.

******* Call the Devil Flames: The Salamander may expend 3 blood points to call a fire elemental to his aid.( See WEREWOLF : THE APOCOLYPSE ) The Salamander better have a good reason for doing this as the Lord doesn't like sending out his followers to simply burn down a house. Combat is often acceptable, but if the Elemental is banished the Fire Fly may recieve a visit from someone who isn't too happy. . .

******** Breath of the Demon Lord: The Salamander may breath flame for 3 dice of damage per point of blood spent.