By Mark Kinney (alberich@iglou.com) (28 March 1996)
Shortly after the rebellion against the trolls, the sidhe massed their numbers and drove the volsung back to a few remaining freeholds and to earth, where their line intermingled with that of the mortals. Over time, the volsungs' numbers waned, until they were assumed to have died out shortly after the Shattering.
Their line remained, however rare. Atrocities caused under Wotan's rule (which continues still in that minor freehold left to them) has gained them many enemies. The trolls, in particular, suffered during the rebellions, and the thought of revenge shows in the Ragnarok myth perpetuated on earth. Some, like the nibelung, remember their liberation from the Tyrant's influence by Wotan, and are on somewhat friendly terms with the volsung.
Wilder volsung are proud like the sidhe, but either take on their duties early or follow the path of mischief and chaos.
Grumps settle into leadership, quick to respond to any challengers.
Berserker: The volsung are able to whip themselves into a fighting frenzy. Roll Wits+Intimidation. The number of successes equal the number of turns the volsung is berserk. Berserk volsung gain one dot in strength, dexterity, and in all non-ranged combat abilities while berserking, but cannot withdraw from the combat until the opponents are at least incapacitated, or a temporary willpower point is spent for each turn remaining in the berserk, including the current one.
Court: | Seelie |
Legacies: | Wayfarer/Paladin |
Seeming: | Grump |
Kith: | Volsung |
Attributes: | Strength 5, Dexterity 4, Stamina 5, Charisma 5, Manipulation 4, Appearance 3, Perception 4, Intelligence 4, Wits 5. |
Abilities: | Alertness 3, Brawl 5, Dodge 4, Intimidation 4, Kenning 3, Etiquette 3, Leadership 5, Melee 5, Survival 4, Law 4, Linguistics 3, Mythlore 6 (he was there), Occult 3, Politics 4. |
Arts: | Sovereign 5, Wayfare 4. |
Realms: | Actor 5, Fae 5, Nature 5. |
Backgrounds: | Chimera 2, Gremayre 5, Holdings 2, Resources 2, Title 5, Treasures 3. |
Image: | As Wotan, he is a tall, grey-haired, bearded man. As the Wanderer, a guise he adopts on earth, he wears a wide-brimmed hat and an eyepatch. He almost always carries his spear, a magical weapon. |
Roleplaying Hints: | Always be firm, and don't let others get the best of you. Trickery is acceptable if no other means are available to get what you are after. Your chimera, two ravens named Thought and Memory, are your distant eyes. |