By Joanne FitzRoy (gfitzroy@intranet.ca) for Bloodline Book Samedi
Klaatu Verata mblmblmbl...
System: Declare whether the character is using the ability in the positive or negative. The character must pop a quart jar full of popcorn kernels and pour the popped corn over his/her naked body. Roll Manipulation + Subterfuge (diff target's Willpower). Number of successes equals number of hours the effect remains.
System: The medium should have a crystal ball, mirror or bowl of water as a prop. Roll Perception + Acting (diff 7). The number of successes determines the strength and accuracy of the reading coming through (Storyteller's discretion).
System: Decide whether the luck will be fair or foul. Break a candle in half. Roll Wits + Alertness (diff 8). The number of successes determines the number of dice the victim adds (or subtracts) from his next action.
System: Determine who the target of the spell will be. A flower, preferably a rose (any colour) must be held by the character. Roll Manipulation + Empathy (diff target's Willpower). The number of successes determines the number of hours the victim will be amiable to the character. The dice pool may be split to affect more than one target at a time.
System: The character must spend a Willpower point, and roll Dexterity + Occult (diff 8). Successes rate as follows:
Successes | Effect |
1 | Eyes open |
2 | Head turns |
3 | Arms move |
4 | Corpse stands up |
5 | Corpse will walk up to 600 yards. |
System: The character must spend one Willpower point and one blood point. The spirit can travel up to 500 miles, and can use the five senses.
System: Victim must spend 5 blood points, and make a successful Stamina + Occult roll (diff 8). The practitioner must spend two blood points, and gain three successes on an Intelligence + Medicine roll (diff 8). Used offensively, the character can pull the heart from a victim at a distance. Victim must spend 2 points of blood and make a Stamina + Occult roll (diff 8) to resist.