Vortex
By Travis Raymond (ICQ: 14601336) for the Vorta
* Dimensional Riff
** Dimensional Portal
The portal can be maintained for 3 turns and it can be as large as 4 feet in diameter. For every dot the portal can become 2 feet larger and can be maintained for 1 more turn. Roll Intelligence + Dodge (difficulty 6) and spend a blood
*** Pocket Dimension
The vampire can keep objects in his own personal Dimension. Objects can not be living or undead.
**** Dimensional Door
A Dimensional Door is the same as portal except it is two way. It can be maintained for 2 turns + 1 for every success. Roll Intelligence + Dodge (difficulty 7) or spend 2 blood
***** Translucence
The vampire can still be seen but can not be affected except by spirit-bound weapons. He is, for all intents and purposes, a hologram. Roll Stamina + Dodge (difficulty 6).
****** Null Space
The vampire can travel to Null space (via portal) which is similar (but unconnected) to certain parts of the umbra. Null is a swirling gray void full of floating chunks of earth. This place is often where powerful Vorta build their homes. Roll Intelligence + Dodge difficulty 6 and spend a blood
******* Time Stop
The vampire can briefly suspend the time flow of the Dimension he is on. While time is stopped the vampire is able to pass through objects at will and all objects can not be manipulated in any way. Roll Intelligence + Dodge (difficulty 7) and spend a Willpower point.
******** Manipulate Time Stop
While in Time Stop, the vampire can spend one blood and manipulate nonliving objects at will for 1 turn per blood spent.
********** Throw Out of Time
By this power a Vorta can banish someone out of time. The subject must be either willing or incapacitated. If the subject is not then the difficulty goes up 1 for each health level above incapacitated. Roll Intelligence + Dodge (difficulty 7).