By Drew A. Sundeen (drewsundeen@usa.net)
System: Spend one blood point Gnosis and roll Charisma + Primal-Urge (dif. 7). Each success allows the howl to be heard over one mile by any Abomination in the area, but no creatures hear it.
System: Roll Perception + Empathy, difficulty equal to the targets Willpower.
System: Spend three blood points. The claws do strength +3 damage.
System: For every permanent Gnosis the Abomination is willing to spend, the target gains one permanent Gnosis. The effects are permanent.