THE WARRIORS OF GAIA (THE WARRIORS OF THE NIGHT)

By Richard Kershaw (veltyen@yoyo.cc.monash.edu.au) (31 Oct, 1993)

Nickname: Puppies.

Origins:: It is said that one of Gangrels childe became too involved with that an errant gangrel embraced a garou kinfolk that was too near the blood. In this age, who can determine what is right. The warriors of Gaia, as they call themselves (if they do at all) are vampires who embrace the Garou way of life, often living in the same packs, even becoming alpha members in their society.

Appearance: Normally large powerfully built individuals, of a race appropriate to the tribe they are kinfolk to. In human form when the vampire drops it's fangs it 'muzzle' also tends to extend, this makes it much more difficult to hide feeding.

Haven: Wherever their pack is. Normally they earth-meld, or trust in the protection the rest of their pack will give during the day.

Background: All of the warriors are Kinfolk. This cannot be stressed highly enough. As well as this, the kinfolk in question has to have proved themselves in battle, normally against the forces of the wyrm. A normal human embraced by one of this bloodline will tend to be a caitiff, or gangrel.

Character Creation: Physical attributes are primary. Mental tend to be secondary. Combat skills are highly prized, as are the occult skills (rites, rituals, occult). The archetypes tend to be along the lines of a soldier, or warrior.

Clan Disciplines: Protean (modified), Sept-rank, a physical discipline* *The physical discipline is normally celerity. Another choice is that the three physical disciplines are all earned at the caitiff rate.

Weaknesses: Like the Gangrel, with each frenzy they become more animal-like. However the change is always towards crinos form. A multiple frenzy warrior tends to look like it's permanently in Glabro form. Their wolf-form also becomes larger, and nastier, eventually their wolf cannot pass as a dog, or even a wolf.

Path: The path of Garou. Detailed below.

Organisation: They have no organisation of their own, they are inter-melded with garou society to an extent where it no longer matters.

Gaining Prestige: Gaining rank in Garou society.

Stereotypes:

Gangrel: Our brothers. Close but so far. Valiant warriors, but not close enough to our ways. Kill them quickly, for they do not deserve a horrible death.

-Fights-the-Wyrm 6th gen

Sabbat: Dead sabbat, dead sabbat all arround! It's a wonderful night to be dead!

-Howls-at-moon 10th gen

Camarilla & Inconnu: Vampires? different vampires? Huh?

-Dead-wolf 7th gen

Discipline modifications:

Protean

*: The eyes automatically gleam green.

***: Earth meld is only possible into "Living" ground. If the area is desecrated(in Garou terms) the vampire takes aggravated wounds from doing so. (Amount up to ST's discretion)

****: Only wolf form is availible. No "flying form". A warrior will never run away.

*****: Mist form is replaced by Crinos form. This is not the true crinos form (the level 6 discipline). On spending a blood point to enter this form, the vampire grows extensive body hair, and her clothes fall away, destroyed. No attributes are changed, although the vampire can cause the delerium in humans. This form allows physical attributes to be bumped up to truely phenomonal levels, twice normal. This costs the normal expenditure of blood, it only raises the limits.

With the expenditure of blood comes the increase in size associated with the crinos form.

Sept-Rank: Allows the use of gifts up to the level of the discipline, Also stands for rank. Allows "inherent garou gifts" (stepping sideways etc) eventually.

Path of Garou: Sins are determined by a combination of the path of Harmony and the Garou Litany.