By ShadowWalkyr (shadowwalkyr@hotmail.com) for the Black Company.
Your Base: Charisma + Intimidation
Difficulty: Courage + Wits
Conditions: Eye Contact
Description: This power, like the Dread Gaze, causes an intense fear of you in your victim. The target will run from you in complete, total and blind panic, ignoring such barriers as plate-glass windows and thirty-story drops. She will not approach you for one hour per success. She will take no aggressive action against you until she rests. If she is forced to defend herself against you, she will, but at -5 to her bid. This is even worse than normal Rotschreck.
Your Base: None
Difficulty: None
Conditions: None
Description: This power causes a black flame to sheath your melee weapon (or, if you are fighting unarmed, your hands, feet, knees, elbows, forehead, whatever part of your body you are striking with). This flame enables you to cause aggravated wounds with that weapon for one strike per Blood Point spent. The flame gives off no light or heat. It will not light other objects aflame or cause Rotschreck in other Vampires.
Your Base: None
Difficulty: None
Conditions: None
Description: From now on, you may add your points in Way of the Warrior to your Frenzy and Rotschreck ratings. You may also Frenzy at will. However, if you follow the virtue of Conscience (most in the Black Company don't), you subtract your rating from any Conscience bids. In addition, for the cost one Willpower point, you may double the damage you inflict if you are brawling or engaged in melee (but not in missile combat of any type). And no, spending two Willpower points does not triple damage.
Your Base: Intelligence + Intimidation + Potence (Potence adds dice, not autosuccesses)
Difficulty: Stamina + Fortitude (Max 10)
Conditions: Limited Range: 03 yards / Must shout
Never underestimate the power of an intelligent mind (or a creative Caitiff!). By using this power, you may inflict one aggravated wound (per success) on a single victim with but a single shout. In addition, if you beat her bid by more than two points (a "success"), she is thrown back one foot for each point you beat them by, landing flat on her back. You may only target one victim at a time with this power. This power will also shatter windows, antiques, or other fragile items if, and only if, they are specifically targeted. Anybody around (within twenty paces or so) using Heightened Senses will automatically be deafened; beyond that range, Storyteller's call. The shout can be heard for a remarkable distance, usually about a quarter mile.
Your Base: None
Difficulty: None
Conditions: None
Description: You may ignore the damage of ten minutes of fire or fifteen of sunlight. During this time you are at -5 dice on all rolls in addition to existing wound level penalties (you aren't taking damage but it still hurts like Hell). This power may not be used after the fact.