By lonewolfgbr@coolmail.com
System: The vampire spends one blood point. Only melee weapons may be attached to the skin, but there is no chance of losing it. This lasts for the duration of the scene.
System: The vampire must roll Weaponis + Survival (difficulty 8) in order to form a weapon. A blood point must be spent in addition. The number of successes indicates the sophistication of the weapon. All weapons cause damage as usual, but the difficulty of using them is reduced by one. A roll must be made for each hand, and the cost of blood remains the same. This lasts for one scene.
Successes | Weapon |
1 | Wooden Club |
2 | Spiked Club (Str + 3 damage) |
3 | Metal bar |
4 | Chain |
5 | Lasso |
System: The vampire rolls Weaponis + Survival (difficulty 7), and spends one blood point to attach the weapon. It requires 2 successes to allow a gun to be fired from within the skin (which wraps around the weapon), and it cannot be lost. However, a penalty occurs when using this. If the vampire wishes to fire the weapon, the difficulty of firing is increased by one. The weapon can stay like this for one scene.
System: The vampire spends two blood points. Any weapon, with a conceal rating of J or below can be hidden within the body. Weapons larger than this, or those which require two hands to use cannot be concealed in this way. It requires the spending of a third blood point to attach the weapon to the arm, or remove it entirely. At this level, if the weapon was a firearm, no difficulty penalties are incurred.
System: The vampire rolls Weaponis + Survival (difficulty 7). This power is similar to Simple Weaponry, in that weapons are formed from the body. 3 blood points are required to form the weapon. The difficulty to use melee weapons are reduced by 2, and now firearms are reduced by one. The weapon is retained for one scene.
Successes | Weapon |
1 | Great Sword (no Strength restriction) |
2 | Heavy Crossbow (counts as melee!!) |
3 | Flintlock pistol (difficulty 7, damage 4. Can explode on a botched attack roll -- ST discretion) |
4 | Magnum .45 pistol |
5 | Uzi (clip adds 5 to dice pool, though difficulty becomes 4) |
6 | Shotgun (deerhunter rounds available) |