Weapons of the Triat
By Claws Of Fire (firstname.lastname@example.org)
History of the Weapons
Before The War of Rage, a time of peace was at hand. When all within the Triat was balanced and good, the Garou nation, keepers and protectors of Gaia, created the weapons of the Triat. These weapons, created to monitor the health and balance of the Triat, soon became pawns of power during the War. The Garou Tribes responsible for the creation of them, the Black Furies, the White Howlers, and the Glass Walkers, decided to separate the sentient artifacts, due to their ability to merge into a weapon of apocalyptic power. Not much is known of the actual Garou who forged and bound them, except in rumor, that the three Garou Theurges gave up part of their spirits to capture one part of each member of the Triat. What follows is a brief description of each of the Weapons.
Weapon of the Wyld
This artifact was the first to be created in the trio. Its wielder has the ability to "feel" when the natural area around him has been damaged (Perception + Primal Urge, difficulty varies). The wielder also can heal an area of land by using it with his/her blood (Stamina + Primal Urge, difficulty varies). This can also be used as a normal weapon. Against Wyrm-tainted creatures it gets a -2 difficulty to hit and +2 dice to damage. A part of the Wyld is bound to it along with the spirit of She-Who-Flies, a Rank 4 Fury Theurge. Any Black Fury gains a -1 difficulty to use it. The design on the weapon is an ivy vine in green jade.
Weapon of the Weaver
This was the second created. The wielder is able to command simple machines with but a thought. This requires a Manipulation + Repair roll, difficulty varies. Any attempt to Sense Weaver is at -1 difficulty. To rend the step sideways, it is a -2 difficulty. Any Weaver spirits in the vicinity will treat the wielder as they would the Weaver (Subterfuge + Charisma, difficulty 7). It contains part of the Weaver and the Spirit of an unknown Glasswalker Theurge. The weapon takes on the appearance of computer hardware, with a fluorescent glow. Damage is similar to The Weapon of the Wyld.
Weapon of the Wyrm
The Third and final part of the trio. Not much is known of this one. When wielded by Garou, the wielder must roll Willpower (difficulty 8) to resist the call of the Wyrm. If successful, the wielder can then infiltrate a Black Spiral Hive or walk among banes, for they would see him/her as a brother/sister. Any BSD wielding this particular weapon, gains a -2 difficulty to hit, a +3 dice to damage when fighting any creature of Gaia. If it is Garou, add another +1 die for damage. Creatures of Gaia who attempt to use this weapon take 3 health levels of aggravated damage, unless they are White Howlers. Any W.H. using the weapon, can contest Willpower with it to control it. Part of the Wyrm and the Spirit of a White Howler Theurge is bound to it. However, the W.H. Spirit has a split personality. The second personality is BSD. This appears as a twisted black metal thing that absorbs any form of light. The designs on it are the twisted and tortured faces of Garou created in pure, black onyx.
This is the joined form of the three weapons. If any one weapon is more powerful than the others, it will exercise control over the others, thus corrupting them. Ultima gets all the abilities of the separate weapons. To hit is -4 difficulty, damage is +5 dice. Any Garou who are in its presence must make a Willpower roll (difficulty 9) in order to fight the wielder. If no successes, the affected Garou cannot act for one turn. If botched, they must make a Willpower roll (difficulty 8) to resist changing sides. There is only one way to destroy Ultima, but the records have been lost for 3,000 years. Nobody but the descendents of the creators knows the secret.