By Red Raptor (dinoguy@earthlink.net)
Breed | Starting Gnosis | Starting Willpower |
Bhora | 4 | 2 |
Homid | 2 | 4 |
Metis | 3 | 3 |
Auspice | Season | Starting Rage |
Molocho (Whompers) | Summer | 3 |
Digararoo (Thompers) | Dry winter | 2 |
Kookooba (Rompers) | Wet Winter | 1 |
Crinos: A 12-ft. tall Kangaroo-man with 9-inch long talons on its fingers and toes. The head is covered in long blood red fur, the eyes blaze pale yellow and the mouth is full of long sharp teeth. In this form the Karanga can bound across land at 55 mph and jump 45 ft. high. +4 Str. +6 Sta. +4 Dex. 0 App. -3 Man
Homid: All homid Karanga have grey hair, long noses and overlarge ears.
Nervous: the Karanga has difficulty paying attention. He often will fiddle with his belongings if he is not moving around. -1 Perception
Bouncy: The Karanga bounces all the time. She cannot stop bouncing. In homid form she rocks on her feet at all time. Stamina checks every hour. If she fails she will fall asleep within 5 minutes.
Lazy: The Karanga wants nothing more than to sleep, bounce around and eat grass. To do anything else requires a Willpower roll.
Whack 'em Smack 'em: The Karanga has difficulty controlling himself and must make a Willpower roll whenever he is in a stressful situation. If he fails he will frenzy and attack everything around him blindly.
Ornery: The Karanga has a permanent attitude problem. She is displeased with everything and everyone. She lets everyone know it. -3 Charisma.
Paranoia: The Karanga sees everything around him (except other Karanga) as Wyrm-tainted unless proved otherwise. If the target cannot prove it is of Gaia the Karanga will attack it in a blind fury.
Firefear: A common trait. The Karanga hates fire. She avoid people with cigarettes, will not sit near camp fires and flees in terror from anything larger than a bonfire.
Metis/Homid: 56-95 years
Throw 'em away: Dex + Brawl. This maneuver allows the user to kick his opponent away from him. The distance is 10 ft. per success.
JawBreaker: Dex + Brawl (difficulty 9) This maneuver allows the user to ram his fist under his opponents chin and throw him into the air. This attack does Str.+3 damage. The victim will be stunned for 1 turn if he is damaged by this attack.
Gutripper: Dex + Brawl (difficulty 8) This attack allows the user to grasp his opponent and disembowel him with his rear claws. The user needs at least 4 successes for this to work. If he does this damage is Str. +5. Otherwise the attack does Str. -1
Sheep's Clothing (level 2)
Skin of the Moloch (level 2)
Drink 'em Under the Table (level 2)
Knockout (level 2)
Pouch of the Newborn (level 2)
Save the Sun's Rays (level 2)
"They always have the most annoying smiles on their faces like they know something we don't. It bothers me much"
Bastet: Ho Ha Ha Ha Ha. Hehehehe. Oh stop, you make me laugh too much.
"Giant rats I tell you. If only they would sit still long enough to be caught!"
Ratkin: They are Wyrm. Kill them when you see them.
"Crazy ones, I have never seen one that wasn't."
Rokea: Death in the water. Stay on the land where hoppers are supposed to be.
"............"
Gurahl: I met a Sunbear once he was a nice fellow -- a little slow on the uptake if you know what I mean.
"Kangaroo is much like Wolf."
Corax: They are good, but we watch them. They know too much about the Wyrm to not be in its clutches."
Kindred: The kindred are controlled by the rabbits. Kill the Rabbits! Kill the Rabbits!
"Never have I seen a more confused creature. Stay away from the outback where they roam. To pass through their lands is asking for doom."