WHITE HOWLERS (version one)

By Mark Fournier (mfournier@ottawa.net) (10 April 1995)

This is an unofficial design for the White Howler Garou, which we will be using for our own chronicle. Feel free to change what you like, but if you're planning to link up with the shared universe, we should coordinate any changes. This is done primarily for Mind's Eye, but I have included a set of tabletop gifts as well.

Tabletop

Level One: Sense Wyrm, Resist Pain
Level Two: Luna's Armor, Howl of the Banshee
Level Three: Icy Chill of Despair, Dazzle
Level Four: Wasp Talons, Balor's Gaze
Level Five: Halo of the Sun, Gift of the Spriggan

Mind's Eye

Basic: Sense Wyrm, Resist Pain, Mother's Touch
Intermediate: Howl of the Banshee, Icy Chill of Despair, Luna's Armour, Wasp Talons
Advanced: Balor's Gaze, Halo of the Sun, Gift of the Spriggan

Explanation for the Selection of Gifts

These gifts are based partly on the White Howlers original heritage and partly on their more recent circumstances. The overlap between White Howler and Fianna gifts is due to a common place of origin. Wasp Talons is included because of the Picts uncommon skill with darts. The rest are either vague translations of Black Spiral gifts, or the gifts needed to survive and escape their tribe mates who have walked the Spiral.

Initial Willpower: Two Traits

Tribal Advantage: Wyrm Knowledge

White Howlers have the ability to Sense Wyrm at all times without even making a test. Furthermore, their perception in this area is so acute that they may judge the nature and extent of the Wyrm taint. They may make a simple test to determine the generation or beast traits of a vampire, the strength of a bane possessing a person, or to determine whether a suspicious person is a formori or a Black Spiral Dancer.

Tribal Drawback: Notoriety White Howlers have the history of the Black Spiral Dancers to live down. As a result, they may only bid half of their current renown in any social challenge. It is also far less likely that anyone who ignores the renown of a White Howler will be punished for doing so.

Totem: The original White Howler Totem was a casualty of the White Howlers last stand against the Wyrm. This was the Lion, hunted to extinction in England by the Romans. Yes, England did have lions; remember that England's climate, up to the 13th century, was far warmer than it is today. Southern England even had vineyards and was able to produce its own wine, until the climate cooled dramatically in the 13th century. No other tribes took up association with the Lion, considering it more appropriate to Bastet. The totem waned, and was destroyed by banes in the Umbra.

The White Howlers must find a new totem, and given the extreme dangers which they must survive, this is likely to be a totem of war. Scattered as they are, there is no particular reason that they should choose a totem from their original homeland.

One likely candidate is the Wolverine, once a totem of the Croatan Tribe. Wolverine is appropriate because of it's talent for single-handedly taking on and defeating much larger opponents--Woverines have been know to win against Grizzly bears. Wolverine gives his children the additional physical trait Quick, and can teach them the gifts Speed of Thought and [???]