Wind

By bjw2@ukc.ac.uk, for the Children of the Wind tribe.

The wind is a Totem of Wisdom (though it may be argued that it could be any of them).

Background Cost: 7

The wind is a powerful force of nature, always changing and travelling the world. It can be slow and thoughtful, soft and caressing or powerful and destructive.

Followers of the Wind gain +3 dice on any gift involving air. They gain 1 point of dexterity and 1 point of perception as the Wind is every watchful and there is nothing more dextrous. The wind watches out for its children and will cushion them so receiving 3 points less damage from a fall.

The Wind totem is very new and associated with the Children of the Wind (surprise surprise), therefore any pack that follows the wind are looked upon with distrust by members of any other tribes. They also receiver a one time penalty of 100 honour and 50 glory.

Ban: The wind makes no such demands.