World of Darkness

S T R E E T * F I G H T E R

(Version 2)

By Charles Daniels (xombi@basenet.net) (2 November, 1995)

When I first bought the Street Fighter rules, I was hoping for something new to drop into my WoD games, but I couldn't use them -- too many inconsistencies. So after a few gallons of coffee and then a few days of playtesting here are the changes I've come up with to add a completely human angle to the World of Darkness.

These rules are in the public domain and may be copied and distributed. The use of "Storyteller", "World Of Darkness" and the quotes, names, and concepts there from is not a challenge to the ownership of the rights to the companies associated with these works. The use of them in this set of rules is without permission.

The "World Of Darkness" and "Storyteller" series of role-playing games are published by White Wolf Inc.


A Street Fighter's Focus rating is his control over his own mind/soul and the power that it can channel. As such when interacting with the myriad of abilities and powers of the supernatural beings in the WoD this is a Street Fighters most important trait. The most important use of this trait is when any supernatural creature attempts to exert control over a Street Fighter's mind. He get's to add his Focus rating in dice to all attempts to maintain control over himself. This makes controlling a Street Fighter a risky thing itself; you never know if this one has begun to plumb his own mind yet.

Also Street Fighters deal with a new kind of damage, Stun Damage, and it is recommended that you pencil in a new set of Boxes beside the standard wound levels to deal with this. (This is a slight modification I introduced to keep track of real, solid physical damage as opposed to temporary, superficial damage so one doesn't get confused. A punch to the gut is a different type of hurt than a shotgun to the face and the rules should reflect this.)

Street Fighters are beings of conflict so let's get right down to that first off.


Initiative


Attacking


Damage


Soak


Wound Levels


Healing


Character Creation


Focus Powers


Magical Notes


Relations with other beings in the Wod


End