Wrath of God
By John Sohn (xenob@go.com). Part of Baali antitribu Thaumaturgy
* Zealot's Tongue
The thaumaturgist expends 1 blood point and recites a short prayer to the divine. If successful all within range of hearing that are not of an infernal nature will receive 2 extra dies to any rolls requiring courage.System: The thaumaturgist must roll Empathy + Charisma at difficulty 6. With every 2 successes scored the effects of this level last 1 turn.
** Divine Fury
The thaumaturgist's voice becomes deep and resounding, as if speaking with the voice of god. All creatures not on the thaumaturgist's side are instantly gripped by fear. Many will throw themselves to the ground begging forgiveness; others will simply flee (Storyteller's discretion).System: The thaumaturgist expends 1 blood point and makes a contested roll against all creatures in question. Roll Intimidation + Expression, versus Self Control + Courage, difficulty 6. For 1-2 successes above his opponents, they take a -1 penalty to all attack rolls and courage rolls. For 3-4 successes they take the same penalties at a -3 with the addition to Willpower rolls. For 5+ successes his opponent flees. The effects of this power last for as long as the thaumaturgist continues speaking and spends another blood point to upkeep it.
*** Fires of Truth
By spending 1 blood point the thaumaturgist creates a glowing white sphere, of divine fire. This fire does not harm normal creatures, but to one tainted by demonic corruption, it burns hotter than the fires of hell. The mere sight of this fire causes the morale of the infernal enemy to lower, and its touch causes unknown levels of pain.System: For every level of thaumaturgy possessed, these fires do 1 level of aggravated damage, that may only be soaked with Fortitude. The thaumaturgist must make a successful Perception + Firearms roll at a difficulty 6 in order to place it. Like normal fire these fires may be extinguished. All infernal creatures must make a Courage roll at difficulty equal to the thaumaturgist's Humanity or flee in terror, until the fire is out of sight.
**** Breath of God
With the expenditure of a 3 blood points and a successful Willpower roll (difficulty 12 - Humanity) the thaumaturgist raises a great wind that affects only his enemies.Successes | Result
|
1-2 | A minor wind is stirred, enough only to be noticed.
|
3-4 | A wind strong enough to hinder movement is made; all physical rolls suffer -2.
|
5+ | Winds so powerful are stirred that the enemy is lifted off the ground and blown, unless a handhold can be made, requiring a strength roll at a penalty of -3 and difficulty of 7. He is blown away for a distance not under 100 yards, if any object is struck the victim takes 2 levels of normal damage (Storyteller's discretion).
|
***** Heavens Stroke
The thaumaturgist summons bolts of silver lightning to strike his enemy. One enemy must be selected and be within line of sight, for this level to work. The thaumaturgist must expend 3 blood points to use this ability and must make a successful Perception + Firearms roll (difficulty 6). If successful a blast of lightning extends from the thaumaturgist's outstretched fingertips, causing 5 dice of normal damage to his opponent, no soak. If the thaumaturgist is within 5 yards of his target, he takes 1 automatic level of damage, no soak. If botched the thaumaturgist himself takes the damage.