WYLDLINGS
By Terence Berendt (tberendt@nac.net)
Description
The Wyldings are an offshoot of the Gangrel clan. It is believed that this is an old bloodline; perhaps it has existed for over 1000 years. Unlike Gangrel, Wyldings rarely enter cities. Due to the clan weakness of body flux, most of them were destroyed during the Inquisition. It is thought by most Kindred that the entire bloodline was destroyed. They disappeared into the woods, impersonated Gangrel, or joined with Lupines. Many Wyldings possess the merit Scent of Gaia (see below) and run with Garou, as the lupines call themselves, packs. The Wyldings are allied with the Garou and help them in their fight against the Wyrm. They usually remain neutral in the Garou's interactions with other Kindred.
Nickname
Appearance
The appearance of Wyldings varies greatly, even going beyond human appearance. When entering populated areas, they usually dress in old clothes. In the wilderness, they wear rags if anything at all.
Havens
In the wilderness, their havens can be anywhere. When in cities, they stay where they can find protection, since they usually do not have much money.
Backgrounds
Most Wyldings are chosen from survivors and nature lovers. Unlike Gangrel, Wylding progeny are initiated into the bloodline immediately. After a period of a year or two, the neonate goes through a rite of passage and, if he survives, becomes a full member of the bloodline.
Character Concept
Wyldings usually have a drifter concept. Their Natures and Demeanors can be anything, but are usually similar. Physical attributes are often primary, as are talents. Common backgrounds include Mentor and Allies (Garou kinfolk).
Disciplines
Weakness
Due to their state of flux from changing, the Wyldings often change without willing it. Every evening when the character wakes up, he is affected randomly by the Changeling discipline. The effect can be up to whatever level the character possesses. The effect does not cause blood loss however.
Organization
The clan has an organization made up of packs. They also have a culture among the entire bloodline. This culture has many similarities to Garou culture, with rites, moots, and rituals. Many of the Wyldings are active in Garou culture.
Quote
"We still live. We walk among you. You call us Gangrel. You call us Lupines. But we survive and, by Gaia's will, we will thrive."
New Merit
Scent of Gaia: (5 point merit) This causes the character to be immune to the Garou gift Sense Wyrm. In other words, Lupines do not detect the character as a vampire. This works no matter how low the characterıs humanity gets or even if he follows a Path of Enlightenment. This merit also makes the character inoffensive to animals.