Xiuhcoatl

By Alejandro Melchor, for the Huitzilopochtli bloodline and Mictlan Calpulli.

* The Sun's Fascination: By spending a Willpower point and making a Courage roll against difficulty 8, the vampire can resist Rotschreck for one minute per success.

** Hands of the Brazier: By spending a Blood Point the vampire can cause burn damage with her bare hands. Each Blood point spent allows the user to inflict two levels of fire damage.

*** Summon Xiuhcoatl: By Spending a Blood Point and rolling Charisma + Occult, difficulty 9, the vampire can cause a weapon to be enveloped in a halo of living fire which adds 1 to their dice pool in order to hit AND 2 to damage. Vampire viewing this must roll their Courage or go into Rotschreck. The wielder of the weapon is unaffected.

**** Rage of the Eagle Knight: By rolling their Wits + Intimidation versus their opponent's Willpower, the vampire can make their body appear to be enveloped in a sheath of fire. This fire is purely illlusionary, but any touched by the vampire must make a Wits + Fortitude roll or be mentally affected by the fire, causing one point of imagined damage per success on a successful hit roll.

***** The Care of Huehueteotl: By spending two Blood Points and rolling Charisma + Intimidation, difficulty 7, the vampire can convince the elementals within the fire to leave the her unharmed for one turn per success.

****** Huitzilopochtli's Protection: By rolling Charisma + Occult, difficulty 8, and placing Three Blood Points in a stone bowl and burning them with a candle made of animal fat (preferrably human), the vampire gains temporary resistance to the damaging effects of the Sun. She gains 10 minutes of resistance per success.

******* Xiuhcoatl's spittle: By spending a Blood Point and rolling Dexterity + Occult, difficulty 8, the vampire can cause a fireball to fly from their mouth. Each success does three points of damage.

******** Heart of Ashes: By spending 2 Blood Points and 1 Willpower point and making a successful roll on a Wits + Medicine roll, difficulty 8, the Vampire can make his foe's heart explode and become ash. The victim takes three health levels, soakable, for each success, but the victim is considered staked until they can heal back the health levels lost.

********* Tonatiuh's Mantle: Two Blood Points and a successful roll on Stamina + Occult, difficulty 9, are required for the vampire to turn himself into a body of fire. He does 5 levels of fire damage when touched passively, and adds strength to that damage if actively fighting.

********** Face of Tonatiuh: Two Blood Points and Two Willpower points must be spent in addition to gaining a successful roll on Manipulation + Occult, difficulty 8, in order for the vampire to invoke the very power of the Sun. This effect lasts for 2 turns per success, and is treated as actual sunlight in regards to damage and Rotschreck checks for all vampires who see the user of this power.