By Martin Xavier (martinx@cosmos2.phy.tufts.edu)
System: In general Lupus are more vulnerable to this power because they are more attuned to the Beast (lower diff. by 1) while homid are less subject to it (diff. +1). Otherwise the system and the effects depend on the level of animalism used on the garou,
Sweet Whispers: | You can speak to the wolf in garou; you can thus communicate with a garou in wolf (and Crinos or Hispo if he bothers to listen) form, and also be understood if he is in human (or Glabro) form even if you do not share a human language. There is no compulsion in the use of this power beyond the natural bargaining ability of the Leech. |
The Beckoning: | You can summon Garou that are in the area but they are not compelled to come or to behave when they arrive. This power is unlike Garou gifts and will be recognized as "alien." When the garou (or more often the pack) gets there, you'd better know him because Garou are not known for talking before biting. |
Song of Serenity: | to use this power you must first accumulate as many successes as the Garou's Rage on the Man.+Emp. roll. The power then works as for humans. The target number is the rage of the garou and if the garou is in a frenzy, the difficulty is increased by 2. Alternatively, you can rule that this power just removes rage from the target Garou (one point per success on the extended Manipulation+Empathy roll diff. 7). |
Sharing of Spirit: | This power works normally except that the target trait is the highest of the Garou's willpower, rage or gnosis. Also the risk of losing control is higher since the garou still gets to roll for frenzy while possessed (his Beast is still strong) and if the vampire is ejected at such a time he automatically goes in a Rage frenzy (as for a Botch). |
You can change to Crinos form with all the associated modifications: higher physical traits (eventually exceeding the normal allowed maxima), lower social traits, higher jumping capabilities, sharper senses, higher frenzy difficulties, wolf claws, a true bite attack... Since in that form a vampire can be mistaken for a Garou, I also assume that this transformation will trigger a weak form of the delirium (as for the children of Gaia weakness).
System: Spend 5 Blood Points to trigger the transformation that takes 1 round. For the modifiers applicable in Crinos form, refer to Werewolf rules.
This power allows you to use Dominate on your own mind. This can be very useful to help resist frenzies, subconsciously avoid others eyes, strengthen your resistance to domination, modify temporarily your memory (before an interview with the Prince or to bury a traumatic experience) or your personality (to modify your aura, your thoughts processes and adapt your motivations to your needs)...
System: Just use any other Domination power you may have with a difficulty of only half your willpower since you do not resist actively and an effect depending on the number of successes as usual. Eye contact must still be made (using a mirror for instance) if the vampire has not yet overcome this limitation. A botch on any use of this power will result in a derangement: one can not play with his own mind without expecting repercussions.
Using "Mesmerise," you can unconsciously refrain from habits (stop smoking, refrain from looking someone in the eyes...) or you can actually "store" one point of willpower to help when a particular situation arises in the future.
Using the "Forgetful Mind" you can modify your conscious memory so that anybody wanting to explore your memory must first match your successes or read the falsified memory. Or simply to forget a painful memory. If you manage to get five successes, you can even try to modify your whole personality (and thus your demeanor and the first layers of your aura). A key (a situation or a word) may also be set to terminate these effects when they are no longer necessary. However an extra success must be achieve on the roll. If the effect misses by just that extra success then you have successfully modified your memory but there is no key to terminate the effect! Tampering with one's own memory can thus be very dangerous. In the long run however, none of these effects are really permanent with respect to important memories. Such will always come back eventually (through dreams, nightmares or "incidental" clues triggered by the subconscious). Thus simply burying traumatic memories or forcing your personnality to adapt to your need is only a temporary solution which can need to bad backlashes.
At any time you may not have more willpower points stored and keys set then your wits rating.
At this level of discipline, you can manifest some of your mental powers through a possessed individual.
System: The target must first be possessed as for the usual "Possession" power. He must then roll an extra Charisma+Empathy difficulty of the target's willpower, and the number of successes will indicate what powers can be manifested through the possessed vessel as by the "Sharing of Spirit" power table.
System: The obfuscate power you are using also applies to all people watching you on TV. However, this power is not permanent and ulterior projection of the film will show you normally. Thus, it is strongly recommended to destroy all film you are aware of as soon as possible.