By Anarky X (drkknght@ix.netcom.com)
This discipline can be very powerful in combat and in everday life. The imagination of the user can only limit its usage as with the other disciplines. Below are the know levels of this discipline.
System: One blood point is required to make the temperature rise to 98.6 . The affect lasts for one night and must be repeated when the vampire wakes. To raise the temp during the night, a blood point is spent to raise two degrees. Inducing a hotflash also requires the expenditure of a blood point.
System: One blood point is spent plus a roll of manipulation + occult.
Successes | Effect |
1 | Recipient feels warmth |
2 | Recipient feels heat |
3 | Recipient becomes uncomfortable |
4 | Recipient is burnt lightly |
5 | Recipient is begins to blister |
6+ | Recipient's skin catches on fire. |
System: A roll of manipulation + subterfuge is needed, no blood point required. The change in temp lasts for 5 mintues then another roll is to be made and the temperature adjusts to the number of successes of that roll.
For Mercury Falling:
Successes | Results |
1 | 10 degress from room temperature. |
2 | 20 degrees from room temperature. |
3 | 30 degrees from room temperature. |
4 | Freezing point. |
5 | Temp hits zero degrees |
6 | Temp drops below zero. |
For Mercury Rising:
Successes | Results |
1 | 10 degrees above room temperature. |
2 | 20 degrees aboe room temperature. |
3 | 30 degrees above room temperature. |
4 | 35 degrees above room temperature. |
5 | The area becomes unbearable. |
6 | The area becomes almost uninhabitable. |
System: One blood point needs to be spent plus a manipulation + occult roll with a difficulty that equals the situation that the contact is made. For example, combat is higher than casual contact. Four successes are required and contact must be maintained for three rounds. If contact is broken everything is started again.
System: One blood point is spent plus a manipulation + stealth roll difficult of observers alertness.
System: A roll of manipulation + subtrefuge and a willpower point must be spent. THe target number is the observers wits + two. An equal level of Auspex can defeat this affect.
System: A roll of dexterity + firearms is needed with the regular modifiers, plus one blood point is spent for each attempt. Four successes are needed for the immolation to work.