By Seth Kawi (email@example.com) for the Kawi bloodline
System: Burn one blood to activate this power. It lasts for about half an hour.
System: The Kawi spends blood to bond the Nether into the solid form of a weapon. The more blood spent, the bigger the weapon can be. With one blood, one could bind together a pocket knife, three could get a decent long sword, five could get the Buster Sword (for those who have not played Final Fantasy 7, this is a sword about the size of a grown man). If one wants to make a gun, he must also spend a Willpower point (to get those intricate parts inside) and must spend blood for ammo. To form any weapon, the Kawi must score three successes on a Manipulation+Repair roll (Diff 3+ blood being spent, Max 10) and spend a turn to forge it correctly. If the roll is botched, then the Nether explodes in the vampire's hands. Roll damage dice equal to blood spent +1; this is aggravated and soak rolls are at difficulty + blood spent.
System: The Kawi spends a turn and two Willpower to instill an object with chaos and rolls Perception + Repair (Medicine if against a living creature) roll (Diff 4-10 depending on size of object, or Willpower if against a living target). If less than three successes are scored, the power has no effect and living creatures will be aware that they are being targeted by something, though they won't necessarily know what. Any living thing successfully discorporated will panic (Rötshreck test!). While in this state, living things are subject to only aggravated damage. Also, discorporated organs may malfunction, for every turn a creature is in this state, roll aggravated damage dice equal to the Kawi's Etheria rating. The Kawi must spend a Willpower point for every turn he wishes to keep an object in this state.
System: Burn a blood and a Willpower. Roll Perception + Etheria (Diff 8). Three successes are required to go the full distance, though one or two will get you about half way. A botch usually will have the effect of landing a Kawi in some strange place he's never seen before, but if you want to get more creative, go ahead. A Kawi can take with him whatever he can carry. Additionally, the Kawi can also send something through the Nether besides himself. Anything that can be hand-held can be transported with the same system.
System: To properly tame one of these creatures, you must spend two turns, three blood, and two Willpower. Roll Manipulation + Animal Ken (Diff 8). A botch, of course, will probably cause the beast to attack you, or cause it to explode (kinda reminds me of the Critters in Warcraft II). If successfully summoned, the creature has these stats:
Strength: 4, Dexterity: 5, Stamina: 3
Perception: 4, Intelligence: 3, Wits: 3
Willpower: 7 Health Levels: OK, OK, OK, OK, OK, OK
Attack: Claws/4 dice, Bite/5 dice, Breath/dice equal to Kawi's Etheria (can be used at range of up to about 4 meters) [All attacks cause aggravated wounds]
Alertness: 4, Athletics: 3, Brawl: 4, Dodge: 3
Another strange thing that has been developed over the years is the ability to spend an amount of Willpower equal to the creature's remaining Health Levels to cause it to explode. It detonates with about the same amount of force as a heavy grenade, and fires started by explosion are treated the same as chemical fires. (Storytellers need not include this part if undesired)
System: Use the same system as Discorporate, except spend three Willpower and all difficulties are increased by two. If more than three successes are scored, the Kawi can decide to immediately detonate the object. When exploded, the object shoots out chaos flame that is treated in the same way as chemical fires. Creatures may make a resisted Willpower vs. Willpower (Diff 6) roll against this ability.