FALLEN ANGELS ANTITRIBU
By Mike Esposito (email@example.com)
I created this bloodline because I showed interest in Jame Park's Fallen Angels bloodline. There were things that I thought just could have been improved upon so, I created an antitribu version.
Vampirism is in essence not a blessing from Hell; it is rather a curse from Heaven. Given to only those whose presence defiles Heaven itself, vampirism consists of four parts, one from each branch of Heaven. Those most heinous offenders are first given the Curse of Michael, General of Heaven: My eternal flame shall always seek thee out to destroy thee. Secondly: the curse of Raphael, Archangel of the Dawn: My eternal sun shall be as fire to thine flesh. Third, the curse of Uriel, Archangel of Death: Thou and thine children shall live forever and ever, drinking only blood and eating only ashes (knowing only sadness). Finally, the blessing of Gabriel, Archangel of Mercy: thou shalt have the chance for redemption, and you shall call this road, Golconda.
This great burden was first bestowed on Caine, the first murderer, and was called "The Mark." In modern times, the curse is bestowed on those Angels who fall out of Heaven's favor. It is given as a test to some, and as a final curse to others. The Angels who have fallen out of Heaven's favor are put on Earth as Vampires to prove their virtue as Heavenly guardians. Most Fallen Angels however hate what they have become, and almost always have a weakness to show it (see below). However, some revel in it, and dedicate their unlives to continue the work of their creators. The Fallen Angel antitribu, or Divinites (Derived from Latin Divinitus, or 'Divine') spend their days as guiding lights for Caine's childer, and await the Father's return, to guide him as well.
They often feel that by living to serve Caine, that they will be forgiven by Heaven with the father, and called back into God's armies.
Earthly: Mike's or Gabe's (Mocking to their 'angelic' ancestry)
Most are naturally beautiful, with normal 4s and 5s in appearance. After embrace Divinites are often changed with Vicissitude, becoming more along the lines of a 6 or 7 appearance.
Divinites are often drawn to places of great sin, as they want to better the area. There are many stories of Divinites and Xulalkharu battling for control of an area.
Players and Storytellers should keep in mind that the Angels have lived for hundreds of years, sometimes thousands. Players should develop elaborate pasts for their characters. Players should know who their characters were before they became angels, how long have they been angels, and why they were expelled from Heaven. Were they an important figure in Heaven? Was their expulsion just or unjust? Do they seek redemption or revenge?
Fallen Angels are, in effect, first generation vampires, as they are not descended from Caine. However, they still have a maximum trait rating of five. Storytellers may raise this maximum if they wish the Angel to have been an important figure in Heaven or if they wish them to be a powerful force in their chronicle.
Fallen Angels and Divinites often come to the earthly plain as 4th Generation kindred. Though, most will sire children to train in their ways. Fallen Angels and Divinites never sire more than once.
Age, Secrets, Enemy, Mentor
Fallen Angels are usually of the Child or Caregiver concepts, but any concept is appropriate. The Fallen should have war-like demeanors etc, as they were created to fight evil.
Fallen Angels do not have any Clan Disciplines, but Divinists differ. In their accepting of their situation they often realize they are more powerful. All Divinists have Fortitude, Potence, and may choose any one other Discipline at creation except for demonic disciplines (this also includes death related disciplines, Mortis etc., and includes Obtenebration for it's use of 'the darkness').
Note: Divinists have an insatiable thirst for knowledge of war, and will often learn up to 4 new disciplines in their lifetimes.
Divinists are religious to the core, often adopting Sabbat Paths to sustain their religious zeal. If one ever engages in a religious discussion that makes them question their faith, they will automatically frenzy.
Divinists often follow the Sabbat, as the 'Sword of Caine' wants to aid the father as they do. They have no internal structure, and follow local Archbishops and Cardinals like a shadow, always protecting them.
Gaining Clan Prestige
Divinists gain prestige among their line-mates by executing great feats in the Great Jyhad to aid Caine.
Sabbat: Our brothers, we will fight along side them, and with their help find redemption.
"I have known a few Angel antitribu in my time, and they are certainly great warriors, loyal to the core."
-- Desmond, Lasombra Elder
Inconnu: The watchers are an enigma. Do they obey Caine or do they oppose him? In time we will know their colors.
"They would certainly make Caine proud. They are truly his children; perhaps we could help enlighten them."
-- Alexandre, Moniter of Syracuse
Garou: It is said that they will eventually die out. Hopefully not; the ones who follow Gaia could aid Caine, as the ones who follow the Wyrm would most likely oppose him.
"Great warriors, and on the side of good. Their quest to aid their father runs the same path as our's to aid Gaia."
-- Evan Heals-The-Past, Wendigo Philodox
Fallen Angels: We would be united under one flag if our brothers would just stop the self-loathing.
"Caine, we follow you whole-heartedly, and we will find redemption in your arms."