By Seth Kawi (firstname.lastname@example.org)
No one knows exactly how Clan Kawi got its start. It has been suspected by many that the clan was started by a Malkie. They've only been showing up in the past couple of centuries. They are all expert gamers and gamblers, although they must attribute some of the credit for this to their Etheria discipline which is good for stacking decks and winning con-games. They infest many places where games are to be found. They drain Giovanni owned casinos of their money and cheat Ravnos's out of their wallets by beating them in their own con-games. They hang around popular night-clubs where LARPers hang out, and so forth.
Kawi are hard to confront in battle for they are slippery devils. They have a hybrid Obtenebration-Obfuscate discipline which allows them to do many odd things with shadows. They also have the ability of teleportation. Between these and the infamous Dementation, they can make even Lasombra a little afraid of the dark. No Kindred who has seen what they can do cooperatively goes through alleys where Kawi are said to hang out.
Kawi pick up people generally in their late teens. Especially gamers, athletes, gamblers and so forth. Members of this clan develop extremely dark circles under their eyes.
Kawi live wherever they find shelter. In places like slummy apartments or abandoned warehouses to sewers in extreme cases. There are, of course, many exceptions to this, but this is the norm.
Clan Kawi has appeared mainly in America. A few Kawi have spread to Europe and South America Those embraced into this clan gain a natural aptitude for gambling and gaming.
Most Kawi have high school dropout related concepts. They can have pretty much any Nature and Demeanor, though these are usually highly conflictive and almost never the same. Mental Attributes and Talents are generally primary, although some Kawi have been known to look and behave more like bouncers.
The nature of the Etheria discipline is itself chaos. Learning such an unstable discipline causes an unstableness of the mind, like their founding Clan Malkavian, Clan Kawi suffers Derangements. Unlike Malkavians, however, a Kawi is more unstable than insane; his Derangement can be traded for another nightly. A Kawi may also attempt a Willpower roll (difficulty 8, five successes required) to not take a Derangement for the evening.
Also, Kawi are easily lured into games. They suffer a weakness similar to that of the Toreador. If a Kawi sees a game going on, he must make a Willpower roll to make sure he doesn't try to join in. The difficulty of the roll is determined by how much the Kawi likes the game that is being played. A higher difficulty would be assigned to a gambler trying to resist attempting to join a poker game than a chess player trying to resist attempting to join a game of football. At creation, the player should describe, to the Storyteller's satisfaction, the type of game that interests him most.
Clan Kawi is loosely bound. Several members in an area may form a gaming group to which they become surprisingly loyal. Additionally, all of the clan within a city will gather annually to have a great festival of competitions. They play wide varieties of games, the most noticed of which is called The Hunt, where two Kawi are chosen, issued magnums and ordered to play tag with them for about a week.
There are not a lot of ways to earn prestige among the Kawi. Not that they'd care even if you did. They do honor, however, the winners of the >annual Hunts.
"Your move. Hm, hm hm . . . ."