By Mark Reynolds (shadow@tricon.net) (23 September 1995)
The origin of these obscene creatures is unknown, although, none are reputed to have been seen before the 18th century. They seem to have developed concurrent with the inner-city slum in which they typically lair. While their origin may be in doubt, there is little disagreement over what it means if they have decided to take up residence in your city; Trouble. These vicious little creatures are difficult to discover before their 'gang' is established and even harder to root out after it is.
The Children usually range in age from five to twelve when they are first embraced. This has the dual effect of making them susceptible to the hunger and making them less human than most of the kindred. Their youth makes it easier to accept their undead existence as many of them have little frame of reference to compare their new (un)life to. When combined with the fact that they are usually integrated into a 'gang' comprised of others of their new bloodline this results in a variant of Kindred with a more twisted outlook than is usual even in the Sabbat.
The Children of Hunger organize themselves into a 'gang' that is in some ways similar to the packs found in the Sabbat. However it is rare that these 'gangs' practice the vaulderie (although it sometimes does occur). Order is maintained by a single leader who is usually signifigantly older and more powerful than the rest of the group. Often the rest of the 'gang' are all his Childer and are often blood bound to him.
It is the Children's irresponsible behavior that leads to the friction between them and most other Kindred. True to their youthful natures, they have little understanding of the consequnces of their actions. They feed as much as they like and are often responsible for a sharp rise in missing persons cases in the areas they live in. Most Children view feeding as a game and are rarely caught at it, but they are never discreet enough to satisfy the Camarilla, or for that matter even the Sabbat. Usually hunting in groups, they seldom leave their target alive to be fodder again on another day. Typically, the gang will descend on their prey like ravenous beasts and drain them dry. Generally they take the corpses as trophies or toys and keep them in their lair, but they are irresponsible enough to leave a freshly drained corpse lying around for the Kine to discover on occasion.
Usually their lair is isolated and often unreachable by anyone larger than child size. Crawl spaces, heating ducts, service conduits and such are their secret highways, allowing them a huge tactical advantage if anyone is foolish enough to enter their lairs. Littered with toys (and the corpses of their prey), and located within a twisting labyrinth, a communal haven presents a bizarre sight to those few who have seen it and survived. Even the Nosferatu are reluctant to enter a 'gang's' inner sanctum and prefer to avoid contact with them except for the minimum of spying they feel is necessary.
The key to survival for a Ratling nest is the same as their rodent namesakes: quick breeding. Most nests will have at least a half dozen members and often as many as fifteen. They will never embrace an adult and they prefer to create childer who are between the ages of six and ten. Usually they seek out children who are abused or neglected and if possible, let their get's first prey be their own tormenters. This initiation usually occurs while the newly created vampire is frenzied from bloodlust and in a fashion similar to the Sabbat's creation rites tends to strip the subject of their humanity and prepare them for their membership in the 'gang'.
The Blood Brats lives are centered around their games, a series of activities that combines the hunt with childrens play in a macabre fashion. Hide and seek, cowboys and indians, and many other pretending games are warped in the Children's hands into twisted versions of themselves that bring many of their preys' lives to an end in sheer terror and madness. Usually the 'gang' will be split into several smaller groups that will take separate sides in these nightly entertainments with the competition brutal and sometimes deadly. The Children create Childer more often to replace victims of their own excesses than the attacks of other vampires.
Through necessity, lairs must be changed more often than with most kindred and seldom are useful for more than a few years. However, over the decades many 'gangs' will return again and again to their favored havens and take up residence again. Usually this behavior is rewarded with several easy meals from those foolish enough to have thought they could move into these places safely.
Within themselves the Blood Brats have developed a society separate and complete from the rest of the damned. There is little left to connect them with mortals or Kindred and they are content in this. Within the darkened confines of their haunts, they play through the night at their grisly games ecstatic in their childlike lust for blood. It is hoped, for the sake of Kindred and Kine alike, that their power does not grow. If it does, these horrors will engulf all that they encounter. Can you hear them? Can you hear them playing in the night?
"These vermin pay even less attention to the masquerade than the Sabbat do, if that's possible. If you find them in your domain give them the Final Death quickly. There is no other course of action to take."
Sabbat: They want to spend all their time doing dumb rituals and stuff and they want you to give them blood to drink all the time. They suck. (snicker)
"Firebomb their lair and tell the Kine it was a gas main explosion. It's the most sensible course."
Inconnu: Who?
"These childer represent the worst our kind is possible of. There may be a shred of childlike innocence still within them, but beware, their hunger is probably stronger."
View Path of Play Path of Enlightenment.