Childsplay
By Mark Reynolds, for the Children of Hunger bloodline.
Description
This discipline is the outgrowth of a childs worldview and the hunger of the damned. Its powers help the Children of Hunger play their endless game.
* Flush of Youth
This ability allows the vampire to appear as a normal living person. Her skin will appear pink; her flesh will feel warm and in all ways she will look mortal even to other kindred. This ability is no proof against aura reading and the user's vampiric nature will be apparent to anyone with an Auspex rating of two or higher. Use of this ability requires no expenditure of blood and is automatically successful; however if the user is distracted or startled she must make a Wits + acting roll versus a difficulty of the targets perception + alertness (or scan) to maintain the disguise.
** Crawling Horror
By concentrating for one turn and expending a blood point, the Kindred gains the abiltiy to cling to walls in a manner similar to that of an insect. She may crawl up, down, or sideways and even cling upside down to the ceiling. She may move at one half their normal rate and must use at least three of her limbs to maintain their hold. If struck violently or grabbed in an attempt to dislodge her, the kindred must make a Dexterity + Athletics (or climbing) roll versus a difficulty of 5 and attain more successes than damage levels or strength successes scored against her. Otherwise this abiltiy requires no roll to succeed. The subject may climb walls for the duration of the scene.
*** Deadly Toys
By using this ability, the vampire can cause a doll or other lifelike toy to become animated to serve as a spy or scout. The Kindred will be able to see through the doll's eyes and by concentrating to cause the toy to move. This works on any stuffed toy, doll, or toy robot and the storyteller may use his discretion in allowing it to work with some other toys. The toy will have a Strength and Stamina of one, a dexterity equal to that of its animator and will be destroyed by one wound. To activate this power the user must expend a blood point and make a Manipulation + Occult roll versus a difficulty of five with the duration dependant on the number of successes:Successes | Duration
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One | 10 minutes
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Two | 30 minutes
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Three | 1 hour
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Four | 3 hours
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Five | One day
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**** The Growing Distance
By use of this discipline, the kindred causes the target to experience a distortion of space that makes it difficult or even impossible to reach a certain person or object. Use of this discipline requires a roll of Manipulation + Intimidation versus the targets willpower. Success is rated as follows:Successes | Effect
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One | Double the normal amount of time to close the distance
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Two | Triple the normal time
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Three | Quadruple the normal time
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Four | Quintuple
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Five | Will be unable to reach the target this scene
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Please note that the distance between the target and the person or object he is trying to reach remains unchanged for anyone else and that this distortion in no way effects missile combat. It simply makes it harder for the subject to reach the target. Typically this discipline is used to make it difficult to catch its user but it may also be used to make the target unable to get to a certain object or person before the discipline's user can.
***** Wings of the Damned
The use of this ability allows the Kindred to fly through the air without the aid of wings. The user simply expends one blood point and concentrates for one turn to activate this power. There is no roll to use the power allthough the storyteller may require a Dexterity + Athletics roll to perfom difficult manuvers (Difficulty varies)