By Joseph Saviano (j_cypher_1971@yahoo.com) for the Lamia bloodline
Note: Due to the unusual nature of this Discipline, non-Lamia vampires cannot learn or use Draconis.
System: The player spends one Blood Point and the power takes effect the next turn. The gas will affect everyone within a thirty-foot radius of the vampire. Those exposed to the gas must make a Stamina + Fortitude roll (Difficulty 5) to soak five levels of Bashing damage caused by exposure to the gas.
Even if the player-character manages to soak all the damage, he will still suffer a -1 dice penalty to all Dice pools for the remainder of the scene.
System: One Blood Point is spent and at the next turn, the character begins spitting forth the fog. While within the fog, all characters (except the Lamia) suffer a +3 Difficulty to all Perception rolls regarding sight. Player Characters with any type of vision-enhancing powers still suffer a +2 Difficulty penalty while immersed in the Fog.
System: The player rolls her character's Willpower (Difficulty 8). For every success, the Lamia can generate wind speeds of up to 20 mph per success; this power remains in effect for one turn, unless the Lamia makes another roll. If the player botches, however, the Lamia can be sent backwards by the turbulent winds building up inside her; she also suffers two levels of lethal damage causes by atmospheric pressure in her lungs.
System: This power costs two Blood Points to use. For every level of Dexterity the character possesses, she can hit a target up to five yards away per level. Opponents hit with this power must roll Fortitude (Difficulty 7), or suffer five levels of Aggravated Damage.
System: This power costs two Blood Points. On the next turn, the character begins immolating everything within twenty feet of her. This power remains in effect for one turn. Fire damage can be soaked normally, but the wounds created can only be healed either but cutting away the burned tissue and regrowing it, or by way of powerful magic.
System: The player spends one blood point and rolls her Dexterity + Alertness (Difficulty 6). Every success means the power remains in effect for one additional hour. An opponent can resist using his Stamina. The victim must score one more success than the Lamia order to avoid being turned into stone.
A Lamia player can target a particular body part at an increased Difficulty of 7.