By Joseph Saviano (j_cypher_1971@yahoo.com)
In response to this action, a secret cabal of Tzimisce alchemists began work upon the creation of their own shock troops that would be able to match the Gargoyles in strength and ferocity. Gathering together several "voluntary" subjects from various clans, the Tzimisce began to conduct alchemical experiments upon their unwilling subjects.
After several unpleasant failures, the Tzimisce came upon their last subject, a Setite neonate named Lamia. They soon discovered that she was more responsive to their treatments than their previous victims were. Thus, after subjecting her to countless hours of mental and physical pain, and warping her body and mind with their magic and potions, the Fiends gazed in awe at the accumulation of their hard work.
The neonate was forever changed. Only roughly did she resemble a human. While her shape was undeniably feminine, her body was now covered in green scales like a snake. Her eyes were now two glowing yellow orbs; her mouth was filled with pointed teeth and a long forked tongue. From her shoulder blades sprouted two large dragon-like wings and from her backside, a long serpentine tail.
The Tzimisce were very impressed with what they saw. However, they were not prepared for what happened next. The woman, already mad from the pain she had suffered, lashed out at the Fiends like a wild animal, attacking anyone in sight and making good her escape before the Tzimisce could subdue her.
The now changed Setite, wandered for days in the Translyvanian forests, attacking local peasants
in addition to stirring up panic in the mortal population. The situation had gotten so bad that the local Prince dispatched a group of Nosferatu to capture and kill the creature.
The Nosferatu managed to capture the vampire before she could do any more harm and with time, were able to bring her back to her senses. Although amnesiac from her past ordeals, the young vampire wanted to return to her clan.
Then the Nosferatu showed her what she looked like.
Suddenly everything came back to her. She told the Nosferatu about the Tzimisce and what they had done to her. Taking sympathy upon the unfortunate neonate, the Nosferatu decided to adopt her as one of their own and to protect her should the Tzimisce come to retrieve her.
However, it was soon obvious that she was now different in more ways that just her appearance. She soon began to exhibit strange new powers, obviously because of the changes done to her physiology. In addition, while she no longer possessed the Discipline Serpentis, she did have a remnant of some of that power. She found that with concentration, she could resume her original appearance for a few hours each night, but she eventually returned to her new form after the proscribed time had passed.
She also discovered another change. When she attempted to sire another vampire from a male fledgling, the resulting vampire turned into a monstrous, animalistic creature that had to be destroyed immediately. This however, did not occur when she sired progeny from females. A female fledgling would look like her, but would retain her sanity and intelligence.
Never forgetting what the Tzimisce had done to her, Lamia Embraced other persons to aid her in destroying the Tzimisce. Today, while a relatively small Bloodline, they continue to thrive, hidden from their fellow vampires and secretly plotting the Tzimisce clan's downfall. Only time will tell if they will succeed.
Most Lamia lose their hair during the change, but some still retain a thick mane of hair on their heads; the rest of a Lamia's body is hairless. All Lamia have a thick, prehensile tail, which can be used to grasp objects. Lamia also possess retractable claws on their hands and feet enabling them to inflict Strength +1 lethal damage. These claws also give a Lamia a +2 dice advantage when climbing. All Lamia possess wings, granting them flight. For every point in Dexterity a Lamia possesses, a character can fly an additional 10 mph.
While they do not require protective clothing, some Lamia may still wear shirts or other articles of clothing to cover their breasts and other private areas. Most Kindred, when they encounter Lamia, find them alluring but terrifying.
Nosferatu: Our adoptive parents. They cared for our founder in her time of need, and still help to hide us from others today. It is most certainly a good partnership.
The Sabbat: We will never deal with them or ever join their hated ranks, as the Tzimisce among them still try to recapture us and use us as servants. Still, it's fun to watch their ridiculous midnight rituals.
Sabbat: "Lamia!? Where did you see it? Tell me now dammit, while you still have a mouth to speak with!"
The Independents: "Sorry? I have no idea what you're talking about."
According to Lamia legends, the Bloodline's founder found that she no longer possessed the Discipline Serpentis. She did discover however, that she was able to shed her new form for a short time and resemble what she looked like before her transformation. All Lamia still possess a remnant of this lost power in the Talent Mortal Coil. When a player rolls Stamina + Mortal Coil (Difficulty 8) for every success the player gets, the Lamia is able to resume her human appearance of one hour per success gained.
The character is still a vampire however, but now she is able to interact with Kindred and kine without drawing attention to herself. However, a character's humanity does affect the roll. A player cannot roll more dice than their Humanity rating.
Specializations: Masquerade, Interact with Kindred
Rattle
(3 pt. Merit)
Your tail ends in a rattle that you can shake as a warning to others. This gives the player one additional die on all Intimidation rolls.
Spike
(3 pt. Merit)
Your tail ends in a long nail-like spike that can be used as an additional weapon during combat. It inflicts Strength + 1 Lethal Damage.
Stinger
(4 pt. Merit)
You have a stinger on the end of your tail that contains a potent toxin. The stinger does Strength Lethal Damage, and anyone inject with the toxin suffers an additional five health levels of damage. (Vampires only take two levels of damage).
Chameleon
(5 pt. Merit)
You have the ability to control the color of the scales on your body, enabling you to blend into your surroundings. This gives the player an automatic success on any Stealth roll.
Lamian Heritage
(1-5 pt. Flaw)
When you use the ability Mortal Coil, there is still a part of your physical form that retains your true appearance. This could be the glowing yellow eyes, clawed hands or even a greenish appearance caused by your scales. The player works with the Storyteller on the severity of this flaw.