Kinetics
By Peloquin (ka.vanadis@karlskrona.mail.telia.com) for the Gremere
Description
This discipline deals with the absorption and discharge of kinetic energy. It's quite powerful, and for some strange reason (The Great ST In The Sky forbade it) it cannot be learned by anyone outside of Gremere. It is also the best explanation as to how the hell these idiots have survived for so long.
* Packing Punch
You may, when healing back a Health level lost in battle, add a little mark under that used Blood Point. This is a kinetic Force dot; it's used later on but can already be expended to add one dice to fist attacks.
** Shocker
You may spend more than one dot in Force. By expending blood points you can increase the number of dots (if you're low generation you may do it over several rounds), then you may discharge it in tiny bursts of kinetic force. This counts as stunning damage and might have little to no effect on vampires. You cannot spend more than five dots of Force per burst, though.
*** Blast 'em!
You may throw your kinetic bursts over a distance, hitting someone from afar. Of course you need to see the target, and the range is only about ten metres.
**** Boneshattersmash
You can discharge the bursts inside a target by touching his skin with a bare hand or foot. The target must roll Stamina diff: 8 or suffer from a bone crushed inside his body. If the roll fails the target is immediately on Crippled. Fn mortals this is Aggravated. If the roll is botched, for a vampire, the damage is likewise Aggravated.
***** KABOOOM!
You may discharge the kinetic force in great, powerful bursts of energy. You may never use more than ten dice, though. This damage is Aggravated on mortals and normal for vampires and Garou.