Gifts of the Lost Tribes
By Alan G. Provance (cardinalfang@juno.com)
Author's Notes
I know that this is a bit of a blow to all the Werewolf purists out there (I mean, even White Wolf themselves asked for Storytellers not to include this kind of element) However, I have found that my players have always preferred the games geared towards fantasy; whether that be Vampire: The Dark Ages or Palladium games. So, I took my Werewolf campaign and turned the clock a few hundred years back, BSed history a little bit, and subtly altered the nature of all the supernaturals, the Universe, and the Garou especially. (Not a difficult task when you consider how much free time I have at work). So, anyway, in my new Werewolf gaming environ, all the tribes are still left, the Technocracy isn't as all-powerful as it is today (which is why there will be no mage PC's -- Paradox was the only thing that slowed some of them down) and the Inquisition is the main concern of most supernaturals, as it is the primary instrument of the Wyrm. So, with these new cool tribes back in existence, I had to come up with some stats for 'em. Assigning Willpower is easy (or perhaps just very arbitrary) and Backgrounds are too, the White Howler totem is even already assigned. So, now I'll get on to the purpose of this essay: the Gifts.
Bunyip
Level One
Level Two
Level Three
Level Four
Level Five
Croatan
Level One
Level Two
Level ThreeWeak Arm: As the Philodox Gift.Heart of Fury: As the Ahroun Gift.
Merciful Blow: As the Stargazer Gift.
Level Four
Level Five
White Howlers
Level One
Level Two
Level Three
Level Four
Level Five