Lupus Revised
By Khlaire (kschaefe@direct.ca) for the Wolven Revised.
Author's Notes
This discipline is a revision of the Lupus discipline by Artemis, which was originally written for the Wolfbrothers bloodline. Also, levels 6, 7 and 10 were originally written by Larry Bernard as part of his High Levels of Animalism. Also, level four was originally written by Deirdre Brooks as Presence 7 (part of Deirdre's high level disciplines). Level 9 was originally written by Martin Xavier as Animalism level 7 (as part of XM's high level disciplines.Note: A character cannot use these powers if his rating on the Path of Gaia is less than the level of the Discipline.
* Wolf Friend
Similar to the Merit "Ruse of the Wolf's Clothing." You still smell alive, though only in wolf form, and not to Lupines. You also gain Animal Ken 4 in regard to wolves, Animal Ken 3 in regard to dogs, and Primal Urge (see W:tA) 3. Wolves consider you a wolf who has left his pack, unless everyone else in your coterie/pack has this ability as well, in which case they consider you another pack. You cannot turn this ability off.
** Wolf Brother
The Kindred is so in tune with the bestial nature of the wolf that when she assumes wolf form, she gains all the attributes and sensory adjustments that come with Lupus form. You now have the senses of a wolf. Treat this as the level 1 Auspex ability, except that loud sounds and bright lights don't affect you. The wolf appears alive to all observers. Now even the super-sensitive nostrils of Garou no longer see you as wyrm spawn. You cannot turn this ability off.
*** Garou Friend
The character can no longer be detected as a creature of the Wyrm. His blood now possesses very similar qualities to Lupine blood. Anyone drinking it has an increased chance to frenzy. Plus, even under Aura Perception, the character appears to be a Lupine in any form. Garou now consider you a friend, especially the Glass Walkers and Bone Gnawers.
**** Delirium
Anyone within sight of the character in Crinos form will now react as if under the Delirium.System: The number of successes on a Manipulation + Intimidation roll is used to determine number of people affected.
Successes | Number affected
|
1 | 1
|
2 | 3
|
3 | 9
|
4 | 25
|
5 | All within sight
|
***** Garou Brother
Garou now consider you one of them. Choose an auspice, and record your rage and renown. You are a homid, and have 1 Gnosis. Choose your gifts. You are now considered garou, and can learn gifts. You can gain renown, and are for all purposes except for being accepted by the two groups considered an Abomination.
****** Sense the Beast's Tendrils
This ability is akin to the garou gift sense wyrm because basically you're sensing the same thing. However this is different because it allows you to sense who is under the beast's command, not just whether they are of the beast.System: Three successes needed on an Alertness + Perception (difficulty target's humanity - 10) to make a successful scan.
Successes | Result
|
Botch | The target is "of Gaia"
|
1-2 | You are not sure. She doesn't "feel" right (if of the Wyrm or not)
|
3-5 | If she is of the Beast you know it, and if she works for the beast you have a hunch of it.
|
6-10 | You know whether she is of the Beast and whether she is a dupe of the beast
|
******* Know the Holy Places of Gaia
******** Easy Protean
The Kindred can utilize Protean abilities at a reduced Blood point cost.System: All Protean powers which require the expenditure of Blood to use now require one point less. This only applies to Protean 1-4.
********* Voice of the Garou
This ability enables a vampire to use Animalism levels 1 and 2 ("Sweet Whispers and "The Beckoning") on the animal half of Garou.System: In general lupus are more vulnerable to this power because they are more attuned to the Beast (lower diff. by 1) while homid are less subject to it (diff. +1). Otherwise the system and the effects depend on the level of animalism used on the garou:
* Sweet Whispers: You can speak to the wolf in garou; you can thus communicate with a garou in wolf (and Crinos or Hispo if he bothers to listen) form, and also be understood if he is in human (or Glabro) form even if you do not share a human language. There is no compulsion in the use of this power beyond the natural bargaining ability of the Leech.
** The Beckoning: You can summon Garou that are in the area but they are not compelled to come or to behave when they arrive. This power is unlike Garou gifts and will be recognized as "alien." When the garou (or more often the pack) gets there, you'd better know him because Garou are not known for talking before biting.
********** Hear the Voice of Gaia
This ability allows you to become one with the collective living consciousness that is Gaia.System: Spend one blood point; you must also spend one willpower point for every point your humanity is lower than ten. If you do not your character gains a derangement.