PAANARTET
(Flying Stone Serpent)
By gothic_dead_man (hentai_man69@hotmail.com) and Walt
Description
On a summers night, 3 July in the year of our lord 1418, a Follower of Set known only as Apt-Ba would see something that would change his unlife. That night a Tremere named Tchoron Danesti was making an example of an Assamite who dared take a contract on him. The savage would be made into a gargoyle, drained of almost all his blood, staked and sent in a box back home with no heart in his chest. Noticing the potential right away, he would request to be made into gargoyle as well. In exchange for his free will, he would give a boon. Although not a Tremere slave himself, he would become more and more upset with the oppression of his new half-brethren. It was then that he decided to liberate other gargoyles. First came the power Saxan-Anar, then the making of the Paanartet. In the 15-1600s, all Paanartet would be freeing the other gargoyles, come the twentieth century they all become Black Hand assassins (there they can hide).
Nickname
appearance
A Paanartet's appearance is always zero. They have snake fangs instead of vampire Fangs, and a cobra hood that comes out either on command or in stressful situations. The color of the skin can vary, but is generally grayish in color. Their hands and feet have long pointy nails, and the feet have a rear "thumb" to grab and perch on things. The tops of the wings have a hooked claw which can be used to hooked together to make them easier to hide. When on the ground a Paanartet usually wears a black or brown cloak they hook to their belts when in flight. The cloak is generally long enough to drag the ground, and includes an oversized hood.
Havens
The main haven (a secret all Paanartet will guard to the death) is located in Egypt, 40 miles from both the nearest city (or town), and the Nile river. The design is that of an underground pyramid, pointed up. At the top is a spawning pool that supports two ghouled Egyptian snakes. The doorway to all Paanartet havens would be well hidden, guarded, and only be known to Paanartet (one would take measures to avoid being followed). Other such havens would all be underground, and be made of local rock and stone. All Paanartet know the location of the main haven until the year 1900, after which time only those that are chosen will know its location (older Paanartet will treat younger members like those Cainites not of the bloodline, they will take measures to hide their haven).
Backgrounds
A Paanartet will usually Embrace someone similar to himself. This leads them to seek out those of Fanatic or Bon Vivant Natures or Demeanor.
Character creation
The clan's origin lies in Egypt, so like their sister clan the Followers of Set, a lot of North Africans tend to be Embraced. This is not always the case, however as any fun-loving, fanatical, high on life warrior concept is a possibility. Due to their motivation, physical attributes and fighting skills tend to be primary as well as backgrounds that are similar. The Road of Humanity is common.
Disciplines
Serpentis, Viceratika, Saxan-Anar. Saxan-Anar is a highly guarded power. Those with the power who are not of the bloodline will become hunted for it. It may not be learned by normal means; the blood of a Paanartet must be consumed to learn it. This not only will leave you one step blood bound, but it also modifies your DNA giving the bloodline weakness.
Weakness
Whenever the sun is in the sky the Paanartet will turn to stone. If struck by a hammer, the Cainite will die (assassin must roll damage against the victim's Stamina (no Fortitude) and do proper damage.
Organization
All Paanartet organize themselves into packs organized like military ranks. Two packs will not appose one another. Instead they will work out some kind of deal.
Merits and Flaws
Serpent's Gift: (3 point merit) Truly blessed Paanartet are given the gift of a five foot serpent's tail. This tail is fully mobile, and can be used in a variety of ways. This tail can also support the Cainite's full body weight.Serpent's Curse: (3 point flaw) The same as Serpent's Gift but the tail cannot be used for anything. If lost the tail will regenerate in three turns. During that time the Cainite will take two dice of aggravated damage per turn. The tail can not be hidden.