By DarioCS@aol.com, adapted from the SangroluAD&D monster by Jay Knioum
Sangrolou are the results of particularly arcane Thaumaturgy rituals culminating in the creation of a foul, black potion. Vampires that imbibe this dark potion must succeed a Stamina check (difficulty of 8). Success indicates that they survive and become sangrolou; failure does not indicate death, but something far worse.
Thus, there are two types of sangrolu, Broken and Whole. Whole sangrolu are possibly the most powerful and sophisticated undead. They retain their previous vampiric appearance, and do not have the appearance of walking corpses. Broken sangrolu are horrid creatures of tight, rotted flesh shot through with fat, black veins and exposed yellowing bones. They are more horrible than even the Nosferatu, for the broken sangrolu are forever cursed to decay, with only the blood of mortals to hold back the inevitable.
Broken sangrolu decompose rapidly, losing one Health Level per 24-hour period. Their bodies simply fall apart when they pass Incapacitated this way. The only way to hold back the rot is to drink blood; for every 5 points of blood they drink, they regain one health level lost from rot. However, even when fed, a broken sangrolu is a monster with tight, wrinkled flesh and burning yellow eyes.
All sangrolu in their natural forms continuously emit a thick mist from their bodies that trails behind them when they move. The mist is heavier than air, and slowly falls from their bodies and washes across the ground like a ghostly waterfall. The mist eventually dissipates, but it adds a distinct, haunting aura to the creature. The mist is supernatural in origin, and is not affected by wind, or even submersion.
Broken sangrolu need blood much more badly than whole, and tend to more drastic measures. Broken sangrolu tend to set up temporary lairs in places of large populations, but that will escape the notice of the world at large. They will typically take over (or lair in) a prison or asylum, a large ship at sea, frontier villages, or sewers of large cities. Sangrolu also tend toward areas where slavery exists, to easily purchase supplies of blood.
**** Form of Man: The sangrolou may alter his or her form at will to match the exact appearance of someone whose blood it has consumed during the last hour. This requires 1 BP to activate. The mimicry is exact but only cosmetic. The sangrolou does not necessarily share the person's aura, mannerisms, etc.
***** Form of Mist: Sangrolou with this power may shapechange into mist instantly, even during combat, with a successful Stamina+Survival check (difficulty 8). A Sangrolou which has Celerity can be an obnoxious foe indeed, as it reforms from mist, strikes, and dissipates back into it ad infinitum.
Furthermore, due to their lack of connection with the natural world, animals that are not pure carnivores are terrified of them, and even fellow predators regard them as competition at best. All sangrolou's auras are shot with black veins as if they were diablerists.
Broken sangrolou get an additional 5 freebie points at creation, but have Appearances of 0, in addition to the eternal decay mentioned earlier.
Sangrolou are unable to sire progeny until reaching level 2 in Vinculuus and even these are not true sangrolou, or vampires (see the "Ritual of Ascension", below).
Sangrolou may not take the Inoffensive to Animals, Faerie Affinity, Repelled by Crosses, Repulsed by Garlic, or True Faith Merits and Flaws. Any levels in Animalism or Obeah are permanently lost and may never be regained. Protean is a special case for the sangrolou. While they have lost the ability to change form into that of an animal (although Thaumaturgic Rituals still work in this regard), they gain other abilities.
And lastly, sangrolou have a new statistic: Spirit. This represents their animating force, and begins according to the following formula:
15 - (Former generation of sangrolou)
Sangrolou do not have the Generation statistic anymore, but Spirit represents the animating force and connection to the netherworld they have. Most sangrolou have a Spirit rating of 11. They retain the same equivalent statistics as per the corresponding Generation, but may not engage in the act of Diablerie. Instead, they may consume a living Mage which has an Arete that, when multiplied by two, is greater than their Spirit rating, to improve it. Treat a sangrolou in the Umbra or that is in astral form as having health levels equal to their its rating.
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