By DarioCS@aol.com for the Sangrolou
The sangrolou's trailing mist is far more than a supernatural oddity. The mist is actually a part of the creature's physical form and dark essence. If the sangrolou remains still and concentrates, it may control the direction of the mist's flow, and may see and hear normally in any location where the mist is present. Sangrolou may extend the mist 10 yards from themselves for every Spirit point they possess, and may create one such "tendril" of mist for every 2 Spirit points. They may only concentrate their senses on one tendril at a time, however. The mist tendrils move as if having a combined Dexterity+Athletics (or Stamina) of 8, and may move across any surface. The mist's nature prevents it from moving through empty air, and it must remain attached to a surface. The surface may be vertical or upside-down, and the mist can move through any space that is not airtight, such as keyholes or window shutters.
In the trance, the sangrolou enters the spirit of the victim, which is still contained in the stolen blood, although it is fading. The sangrolou may gain the answer to a number of questions from the victim's blood, similar to the way a necromancer speaks with dead. There are a number of limitations to this ability:
The cost of making these creatures is 1 point of blood for every Power point the creature(s) is to have. This energy is transferred from the lich to the Crimson Death, so if the Death is destroyed, the points are lost. Normally, the blood cost limits the number of Deaths a lich can make, but no sangrolou may have more than five Deaths in existence at any one time. Each Death takes a full round to manifest, and only one may be created at a time.
A Death may be manifested anywhere that the sangrolou's trailing mist is present. It may then move about on its own, and may travel any distance from its creator. Curiously, a Death created this way cannot exist if a body of running water, even as small as a brook, lies between it and the blood lich.
The Deaths can transfer all blood that they take from mortals to the sangrolou that created them. In this manner, sangrolou may perfrom "remote feeding." Blood transfer is on a one-for-one basis.
When wearing another form (and thus not emitting trailing mist), a sangrolou cannot create mist tendrils or Crimson Deaths. It can, however, maintain Deaths previously created.
Crimson Deaths
Rage 8, Willpower 5, Gnosis 5, Power varies (depending on how many blood points were spent in its creation, but by default 20)
Charms: Blood Sucking, Sap Will (although technically spirits, they were created on this side of the gauntlet, and need not materialize; but they may not enter the spirit world at will, either)
The crimson death is a malevolent, vaporous creature that feeds on the bodily fluids of its victims.
The body of the crimson death is a humanoid-shaped cloud of pale color. It is difficult to distinguish if seen against fog and nearly impossible to detect with infravision. During this time, it rolls 9 dice (rather than 5) for initiative. When the creature is fed, it develops a crimson flush. The cloud posesses humanoid features. The fingers elognate into tentacles when it is feeding.
The crimson death's language is a barely audible series of whispers. It can communicate with other vaporous beings, such as air elementals. It communicates with humanoids only if it is their captive.
The monster only attacks to feed or defend itself (or at the sangrolou master's behest). It surrounds its victim with vaporous tentacles. It rolls 5 dice to hit (difficulty 6), and should it succeed, it then rolls 8 dice. Each 6 indicates one blood point sapped from the target. This usually inflicts health level damage as well, but does not cause any pleasure to the victim like the Kiss does.
The creature is normally immaterial (as per the vampiric Form of Mist power) and can only be struck by level two or greater fetish, talisman, or enchanted objects. After feeding, the creature attains solidity for one hour. At this time the creature turns red, moves more slowly, and can be struck by level one or greater fetish, talisman, or enchanted objects.<