By Ivy O'Donovan (IvyGraphic@aol.com)
Normally they associate with Gangrel, although some claim Caitiff. For the most part, they are treated as normal clan members. They tend to act more stereotypically Kindred. Some are known to embrace the Garou way of life, often living in the same packs, even becoming alpha members in their society. Those who follow the more Garou path sometimes call themselves Warriors of Gaia or Warriors of the Night (if they do at all). Since the Sabbat normally tries to simply exterminate the Garou, there are few if any Wolven antitribu, and the few who do exist come only from Black Spiral stock. Seldom do Garou actually hunt down the Wolvens, out of pity and in respect for past service. Showing mercy generally cancels all debts in the eyes of the Garou. The exceptions to this are the Get of Fenris and Red Talons, who will destroy their Wolvens, and the Glass Walkers and Shadow Lords, who may try to use the Wolvens. Some Bone Gnawers will make loose alliances with Wolvens and some Children of Gaia attempt to establish the Wolvens as intermediaries between Garou and Kindred. Camarilla Gangrel generally treat the Wolven with respect, although their Sabbat brethren will hunt them down.
Brujah: We have much in common, as our Rage makes us both strong. But they are destructive, disorganized and nilhistic and cause much misery in their rampages. Still, there are some who could make noble allies.
Caitiff: We are both people without a home. Help these children find a path of their own.
Gangrel: Our brothers and sisters. Most wish to once again be connected to Gaia, but have lost touch with their spiritual side. It is a pity that so many have surrendered to Harano.
Lasombra: Wyrm servants. Rage.
Malkavians: They might be more capable than they seem, but I doubt it. Best to leave them to their insanity.
Nosferatu: Perhaps it is because the Wyrm is so visible to them, that they can fight its spiritual taint. Be careful, they seem to know everything.
Ravnos: These tricksters are much like the Nuwisha when it comes to their tricks, but are worthless and have no lesson to teach. They don't fight against Gehenna and they get in the way of those who do.
Setites: These guys make Pentex look like nuns. Beware of the forked tongue of the Wyrm. Fortunately they are easier to kill than some. Unfortunately, they are harder to find.
Toreador: Vacuous, snot-nosed idiots. They aren't the worst of the lot, if only because their petty games keep them from doing real harm.
Tremere: We could learn from these, but I don't think the knowledge would be worth the price of our souls.
Tzimisce: When they are angered, they assume the monstrous form of the Wyrm. They are the vilest of your enemies. Kill them before they end us all.
Ventrue: They have the most power and are responsible for the rape of Gaia by Kindred. Justice must be served; the guilty must be punished.
Anarchs: We can respect their aims, but their lack of restraint shows that they are not a viable alternative to the Camarilla.
Camarilla: It is oppressive, yes, but at least it limits Kindred damage to Gaia. Better to fix it, than trash it.
Inconnu: They're fooling themselves. We kindred are creatures of the Wyrm, and not even our mystics can master it completely.
Sabbat: The Wyrm's hand. Let us rip it apart, finger by finger.
(4 point flaw)
The character may turn into any creature usually regarded as a creature of the night: bat, cat, rat, spider, weasel, fox, toad, crow, owl, etc. Other more minor effects include the ability to alter incidental effects of Proteus forms: Gleam of the Red Eyes (can be any color), Razor Claws (could be curved talons, or maybe claws on feet as well as hands), etc.