By Rob Pool (rpool@bayserve.net). Also see the other Elemental arts: Fire, Wind Master and Oceania.
Successes | # of health levels lost |
1 | 1 |
2 | 3 |
3 | 5 |
4 | 7 |
5 | 9 |
6+ | +4 each success |
Successes: Each success over the first adds to the difficulty of being found with a perception + alertness test.
Successes: Each success increases the character's stamina roll by one die for soak rolls.
Successes: Each success allows the caster to manipulate more and more amount of stone:
Successes | Weight (in lbs) |
1 | 30 |
2 | 65 |
3 | 100 |
4 | 150 |
5 | 200 |
(+100 each additional success)
Difficulty: Normally, the difficulty depends on the substance (rock/stone: 4, Metal/gems/etc.: 6-8) but if there's a mundane around it switches to her banality+2. Also there may come a time when someone gets the idea of using the cantrip on your favorite treasure. In such cases, the difficulty is equal to the substance + the rank of the treasure. As such, don't expect to be cracking any legendaries anytime soon.
Successes: See the damage table at the top.
Difficulty: The difficulty for casting Earthquake Chaos is almost always equal to the highest banality in the area (6-7 on average although you never know when Dauntain or Autumn People are around).
Successes: Every success increases the range of the earthquake by 10'. It also will increase how much damage it does to building equal to 3 health levels per success in damage.
House wound levels: heh. never thought I'd be writing this. Anyhow, this little part is to mesh out the Earthquake Chaos cantrip and obviously you can probably tell why. I think it's more of a joke than effective and there's probably some kinks... Regular medium-sized house:
1-3: Minor damage. Could probably fix it in a couple days by yourself if you really needed to. might come back to haunt you in the future when you least expect it.
4-6: Moderate damage. You might have some damage to the plumbing or the base. 7-9: Major damage. Normally means the roof caved in or one of the floors did. Repair will require some heavy $$$ and a few weeks of repair work.
10+: KABOOM. No more house :-)
Large hotel/skyscraper
1-4: Nothing. a few shakes but the place still stands. Some cracks might form in the walls at best.
5-9: Moderate damage. The super/manager is going to be getting some calls about plumbing problems and cracks in the walls but nothing destructive.
10-14: Major damage. Big trouble. a floor might cave in and there will probably be some media bullshitting going down as well as some casualties.
15: KABOOOOOOOOMMMMMM!!!. the whole fuckin' city hears the earthquake blow up the hotel/skyscraper.