Oceania
By Rob Pool (rpool@bayserve.net). Also see the other Elemental arts: Earth Molding, Fire and Wind Master.
Description
Another of the 4 elemental arts, Oceania governs the manipulation of water, liquids, and ice. It allows characters to do such things as breathe comfortably underwater to outswim racing boats to create huge tidal waves. STs may want to keep Tsunami alert (Oceania 5) for NPCs only.
Attribute
Damage
Unless noted other wise, the damage caused by any of the below offensive cantrips corresonds with the below table:Successes | # of health levels lost
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1 | 1
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2 | 3
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3 | 5
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4 | 7
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5 | 9
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6+ | +4 each success
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* Breath like a Fish
Essentially, by using this cantrip, you can breath comfortably underwater. During the duration of the cantrip, the character grows a set of temporary gills which he uses instead of breathing with her lungs. If the ST desires, the cantrip lasts for as long as the character remains underwater (the gills go away the second he hits the surface again) or, if the storyteller desires an actual time duration, use the below chart:Successes | Duration
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1 | 10 minutes
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2 | 25 minutes
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3 | 40 minutes
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4 | 60 minutes
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5+ | 100 minutes, +50 minutes each additional success
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Note: if the character uses the cantrip with a actor/fae with scene, he'll have to divide his time limit with each additional recipient of the cantrip.
** Pure Water
Sea water is undrinkable (sometimes polluted or just over salty) but this cantrip allows a changeling to transform a certain ammount of liquid (be it seawater, poison, or even toxic waste) into pure drinkable water. The difficulty for purifying water depends on how polluted and chemical bound it is. For regular sea water, the difficulty would probably be around 4 or 5. Alcohol or poison might have a difficulty of 6-8. For something like Toxic waste, 9 or 10 even would be more suitable. Every success the character gets allows him to affect 10 gallons (or 20 liters; I think in metric terms).
*** Water Runner
Ever wanted to race dolphins? This cantrip allows a changeling to swim anywhere from 20 to 60 mph underwater. The cantrip includes better manueverability while you're underwater although to stay underwater the character has to successfully cast the 'breathe like a fish' cantrip.Successes | Effect
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1 | 10mph: You could outrace a catfish...sometimes
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2 | 25mph: You could outrace a tanker
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3 | 40mph: You could outrace a whale
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4 | 60mph: You tend to leave dolphins eating your dust
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5+ | 80mph: Can we say 'olympics'?
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**** Ice Storm
***** Tsunami Alert!
In order to cast this cantrip, the character must be somewhere near a large body of water: a lake, ocean, large river, etc. That aside, this cantrip is a legendary cantrip of sorts used by some changelings, according to fairy tales, to cause massive destruction to towns by creating one humongous tidal wave of godly proportions. A tsunami created by this cantrip can destroy large oil tankers, trash ports, and crush houses as if they were made of twigs. As you can see, this cantrip is quite lethal. Storytellers may want to keep this only for NPCs and use it very rarely in typical faerie tale style. Difficulty usually depends on how much water is in the area or the banality of any witnesses.Successes: Every success does 3 health levels of damage. Also counts as structural damage (see Earthquake Chaos under Earth molding).