By Rob Pool (rpool@bayserve.net). Also see the other Elemental arts: Earthmolding, Fire and Oceania.
Successes | # of health levels lost |
1 | 1 |
2 | 3 |
3 | 5 |
4 | 7 |
5 | 9 |
6+ | +4 each success |
Successes: Each success makes it harder for characters not to get blown off their feet.
Successes: Each success allows you to alter the density of gravity in either direction. If lessened, subtract the number of successes from the difficulty for all non-combat related dexterity rolls. Also, in the case of trying to reduce damage, also add the number of success to the character's stamina for soaking damage or count them as instant successes (with 5 successes, you could 40' without getting hurt)
Difficulty: Difficulty is dependent on how different the weather currently is. Making the humidity drop on a summer day would be easy (4). Causing a blizzard in mid January would be a snap with clouds around (3, maybe even 2). Causing it to snow in mid-July with 110 degree heat and no clouds would be near impossible (10) but hey, cantrips can do some weird stuff . . .
Successes: The more successes you get, the faster the change happens and the longer it stays.
Successes | Effect |
1 | 1 hour to take effect; lasts an hour. |
2 | 40 minutes to take effect; lasts 3 hours. |
3 | 20 minutes to take effect; lasts 10 hours. |
4 | 10 minutes to take effect; lasts the rest of day. |
5 | Works instantly and lasts a week. |
As you can guess Twister Season causes Twisters to form. Exactly how mighty it is depends on how many successes the caster gets (1 is more like a dirt devil than a twister while 5 will bring back memories of 'Twister' the movie). There are very few who possess this cantrip, probably because any twisters/hurricanes formed by the cantrip have a mind of their own and will go as they please (including right back at the caster). If you have one handy from your AD&D days, roll a d8 for the actual direction:
1 | North |
2 | Northeast |
3 | East |
4 | Southeast |
5 | South |
6 | West |
7 | Northwest |
8 | Back at the caster (pray you don't get an 8) |
Difficulty: The Difficulty for casting Twister Season is equal to the highest banality of any witness. However, since any twister created by the cantrip looks as real as it gets, the difficulty is almost always 6.
Successes: Each success makes the twister last longer (twice the number of successes in rounds) as well as make it bigger and more deadly (causes 3 wound levels a round in structural damage times the number of successes).
Note: for house wound-levels, see the Earthmolding art.