The Elemental Art of Fire
By Rob Pool (rpool@bayserve.net). Also see the other Elemental arts: Earthmolding, Wind Master and Oceania.
Description
The Elemental Art of Fire includes the manipulation of fire in ways that allow the caster to use it to their advantage. Like fire itself, it is a dangerous painful thing that can destroy and eat like a ravaging demon. In other words, the fire art is for the most part an offensive one that can do plenty of damage.Fire vs. Pyretics: In the player's guide is a new art called 'Pyretics' which deals with fire. Most likely, White Wolf's art is better than mine. However I wanted to include this art for those who don't have the Player's Guide (such as myself) and so the elemental arts would be 'complete' for the most part.
Attribute
Damage
Unless noted other wise, the damage caused by any of the below offensive cantrips corresonds with the below table:Successes | # of health levels lost |
1 | 1
|
2 | 3
|
3 | 5
|
4 | 7
|
5 | 9
|
6+ | +4 each success
|
* Flicker Spark
The Caster snaps his fingers and little hot sparks shoot out. While this may not be overly offensive, it will cause fires to start burning. In a forest, a flicker spark cantrip that gets out of hand can quickly become a raging inferno.Difficulty for casting depends on the substance used for the bonfire. Gasoline and other flammable liquids would have a difficulty of 3-4. Regular wood or leaves would have a difficulty of 6. wet leaves or dry cloth would be around 8.
Successes: With 2 successes, the character has created a decent camp fire. Each success after that makes it a little bigger.
** Flame Stream
*** Fire Bomb
**** Curtain of Flaming Rage
This cantrip simply creates a wall of pure fire. For some odd-ball reason, it doesn't move (you could cast it over a ton of gasoline and it won't start a raging inferno) -- only keeps a barrier of fire. You can, of course, try to go through the wall but you'll be forced to take damage unless you're wearing some kind of chimeric anti-fire device of some sort. The actual amount of damage is equal to the number of successes the caster got when casting the cantrip + 1.Successes: Each success increases the height of the wall by 3 feet with each success as well as increase the cantrip's duration (10 minutes x the number of successes).
***** The Dragon's Rage
This nifty and lethal cantrip brings into temporary existance a chimerical dragon which, under the caster's wishes, unleashes a hot blast of fiery dragon breath. Can we say roasted, toasted, and burnt to a crispy critter? Casting the cantrip requires 2 rounds to take affect (one for the summoning of the dragon, the second the use of the dragon breath) as well as the expenditure of 1 point of temp. glamour. STs may or may not wish to increase the casting time as well as the amount of glamour needed to cast the cantrip.Successes: Use the table at the top of the article, but the successes starts at 1 and goes up from there. With enough successes, this can be a very lethal.