Legend:
(MET) = Minds Eye Theatre
(HUM) = Humorous
(REV) = Revision, modification, expansion, or reinterpretation
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
- Additional Maneuvers for WoD: Combat (REV)
- By Hound. Based on descriptions of fights elsewhere in the World of Darkness.
- Backgrounds for Angel/Demon: The Rapture
- By Jack Rogers. Additional powers for the net supplement.
- Dark Faith
- By Fabian Alvarez. The opposite of True Faith.
- Feast of the Dead
- Compiled by Rasmus Hansson. A Companion for Mummy.
- Ghoul Blood (REV)
- By Abe Dashiell. New advantage for mortals.
- The Grimoire
- By Evan Franke. Rituals for Hedge Magicians and Thaumaturges.
- Hedge Magick(REV)
- By Timothy Toner. Hedge Wizardry detailed.
- Herbalism Rituals
- By Anton van Hamel. Magical recipes.
- Khenshu's Guide to Survival as a Mummy
- By John Snead. Advice and some mummy spells.
- Machinae
- By John Duffin. Numina that allows psychic manipulations of machines.
- Martial Arts Abilities for Storyteller
- By Blake 1001. Simplified martial arts rules.
- Martial Swords
- By Landon C. Darkwood. Skill that combines martial arts techniques with swordplay.
- Medical Enhancements
- By James Park. The effects and side-effects of drugs.
- Mentalist: The Whisper
- By Matt Robarge. Psychic powers.
- More Maneuvers for WoD: COMBAT
- By Axle Steele. Additional maneuvers.
- Mortal Coil: Giving Virtues and Humanity a Facelift
- By Mike Vides. Revision of Vampire traits, but also for others.
- Spells for MUMMY
- By Andrew Cram.
- Munchkin: The Nagging (HUM)
- By Peloquin. Read this if you've ever seriously asked your ST if you could play Caine.
- Necromancy Revised (REV)
- By Jeremy Belton. A revision of the discipline with information about how hedge mages may also use it.
- Paradigms Unleashed (REV)
- By Jonathan Lang. Tying together Mage and Sorcerer rules.
- Psionics in the World of Darkness (REV)
- By Brian Moore. Rules for playing psychic characters.
- Psionics and Pure Psions (REV)
- By Jeremy Belton. Psionics and psychics revisited.
- Psychics (REV)
- By Christopher L Schneider. Sketches of psychic abilities.
- Psychic Vampirism
- By Tim Coram. A Numina for draining the will and health from others.
- Quickening
- By Seth Woods. A modification of the Highlander: The Gathering rules.
- Regrettably Lost Martial Arts Styles (HUM)
- By Jacob Williamson.
- Rules for Creating New Mummies (REV)
- By Sidewinder. Playing newly created mummies.
- Shimmer
- By Scott Hollenbeck. Boon for the Succubi of Frank Torkel's Daemon supplement.
- Sizing 'em up in WOD: Combat
- By Miguel Valdespino. Evaluating opponents' combat styles before fighting.
- Streetfighters in the World of Darkness (version 1) (REV)
- By Seth Rutledge. Conversion rules for playing SF characters in WoD games.
- Streetfighters in the World of Darkness (version 2) (REV)
- By Charles Daniels. More SF conversion rules.
- Supernatural Football
- By Josh Nuttall. Just plain bizarre.
- Warrior: The Fight
- By Eric Woodward. Streetfighter to WoD conversion using WoD: Combat rules.
- Wetworks (version 2)
- By Simon Pattinson. Numina adaptation of the comic.
- White Wolf Lore (HUM)
- By Mike Darling. A new ability for players.
- Wizards
- By Strutinan Cerberus. Numina with kick.
- A World of Hurt: Medicine File (REV)
- By Jason W. Tice. Revised healing system.